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Question - BG Shiloh - Reinforcements
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=17140
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Author:  leeferg2 [ Thu Dec 01, 2011 3:27 pm ]
Post subject:  Question - BG Shiloh - Reinforcements

Gentlemen,
It is early in the afternoon of April 6 and I need to determine what my Pittsburgh Landing strategy will be. I have a number of questions how reinforcements are handled in this game. Pittsburgh Landing is not a protected reinforcement entry for the Army of Ohio. But,
1. Does the entry hex need to be physically occupied by the Rebs to deny reinforcement entry? (Probably, but the hex is also an objective hex with a flag of ownership.)
2. If Pittsburgh Landing is occupied, does that deny all reinforcements, or just reinforcements for that particular turn?
3. Is a denied reinforcement unit lost forever? Or, (after a good pounding by the Lexington and Tyler), if the actual hex is retaken, can those earlier denied units come back into play? I am currently in the historical (4h) game, but how would this be handled (turn of entry denial) if the game were variable entry?

1st Lt. Ferguson
AotC
XX Corps
2nd Division
1st Brigade

Author:  Blake [ Fri Dec 02, 2011 7:51 am ]
Post subject:  Re: Question - BG Shiloh - Reinforcements

Although the game has the Pittsburg Landing hex on the map at coordinates (56, 31) the ACTUAL coordinates of it are at (56, 33)! Although the one hex says it is a source of Union reinforcements it is obviously some Yankee trick on the poor Rebs. The actual hex is two spaces south and unmarked. If you take the hex correctly labeled on the board you will find Union transports still unloading men just south of your position. If you make it to Pittsburg Landing be sure to capture the correct hex at (56, 33). There is no protective distance for the Landing either. Your men will not rout automatically if Union reinforcements appear at the Landing if you are nearby.

It is not necessary to even hold the hex at (56, 33) if you have enough men and cannon to immediately isolate incoming units. If the Union player places his men into the trap they will be unable to fire from the hex if it contains over 1,000 men. But you (the Rebs) can fire INTO that hex that has more than 1,000 men. For the Union player this would mean having his men enter the board in column, becoming immediately isolated in place and unable to return fire. This would prompt about any opponent to holler for mercy. If you do need to hold the hex at (56, 33) for some reason be aware of the two Union gunboats that will be firing with all their guns to sweep you back from the landing.

Units that are not able to enter the board (if the entry point is lost to the enemy) may enter the board at a later time when the entry point is secure.

I wrote the above thinking you were a fellow Reb trying to TAKE the landing - not hold it as a Yank. But the info is still correct. Always happy to share.

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