dalelast wrote:
For the old SSI games I think you also need the Mo'Slo utility to slow down the computer. There was Antietam, Shiloh, Chickamauga, and Gettysburg. Terrible graphics (it was 1986) but the gameplay was pretty good.
Hi, Dale,
What you say is true, and the point I was trying to make is that SSI had some pretty neat ideas they were able to implement back in computer stone age days that were never picked up by Talonsoft or HPS.
Probably the neatest idea was in their Napoleon game where you could pre-plot cavalry for charge or countercharge. If the cavalry passed the morale check, it charged. If not, it sat there. If the enemy cavalry passed their morale check, they countercharged, and the melee took place where they met. I think the charging cavalry had to pass within four hexes of the enemy cavalry to trigger the countercharge.
As the cavalry charge approached an infantry unit, it would attempt to form square. If it failed its morale check, it could disrupt or even rout. If it did give way, the cavalry would continue their charge to the pre-plotted hex.
At the end of the charge, the charging cavalry became disordered and fell back a couple of hexes.
This was pretty heady stuff twenty-five years ago on a 64k computer!