American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Fri Mar 29, 2024 3:07 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Supply Question
PostPosted: Wed Aug 15, 2012 5:42 pm 
Offline

Joined: Tue May 22, 2001 7:20 pm
Posts: 221
Location: USA
Given that the capacity of supply wagons is the same whether using Phase or Turn-based, it seems a fundamental flaw. Turn-based play will produce a greater frequency of fire, which is the sole criterion for ammo change for a unit. It seems as though the ammo capacity of supply wagons should be about double for Turn-based play. Do players find themselves frequently running short -- or out of -- ammo in Turn-based?

_________________
MG Robert Frost


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Supply Question
PostPosted: Wed Aug 15, 2012 6:30 pm 
Offline
User avatar

Joined: Mon May 18, 2009 3:06 pm
Posts: 1328
Location: USA
General Frost <salute>

Suh, my compliments!

As a Confederate commander I frequently find myself running "short -- or out of -- ammo". Doesn't seem to bother you Yanks when that happens :wink:

_________________
General Neal Hebert
Edward C. Walthall Division (2nd aka "Gator Alley")
II Corps, Army of the West
CSA Cabinet Secretary


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Supply Question
PostPosted: Wed Aug 15, 2012 7:05 pm 
Offline

Joined: Tue May 22, 2001 7:20 pm
Posts: 221
Location: USA
General Hebert,

No, it does not bother us Yankee types at all. I am sure you can always find a few stones to throw our way, however.

_________________
MG Robert Frost


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Supply Question
PostPosted: Wed Aug 15, 2012 7:16 pm 
Offline
User avatar

Joined: Mon May 18, 2009 3:06 pm
Posts: 1328
Location: USA
General Frost <salute>

Suh, my compliments!

Actually, that's when the manure from the stables comes in handy :mrgreen:

Highest regards,

_________________
General Neal Hebert
Edward C. Walthall Division (2nd aka "Gator Alley")
II Corps, Army of the West
CSA Cabinet Secretary


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Supply Question
PostPosted: Wed Aug 15, 2012 7:59 pm 
Offline

Joined: Tue May 22, 2001 7:20 pm
Posts: 221
Location: USA
Origin of the stink bomb, no doubt.

_________________
MG Robert Frost


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Supply Question
PostPosted: Thu Aug 16, 2012 8:42 am 
Offline

Joined: Thu Sep 11, 2003 4:32 am
Posts: 1737
Location: USA
I don't particularly care for Turn based play. Has many more problems than supply but it is one of them. My solution is to set the AI to minimum fire distance for both small arms and artillery. I only reset it to medium distance (long for small arms) when I know the other side is going to be moving large number of troops close to mine.

Because of the halving and random selection of range to fire at most artillery and infantry fire the AI makes is a waste of ammo. For all practical purposes there is no Defensive Fire in Turn play. It is particularly a Rebel problem since the Union player usually has enough ammo to waste on the ineffective AI fire.

_________________
General Kennon Whitehead
Chatham Grays
AoT II/1/3 (CSA)


Top
 Profile Send private message  
Reply with quote  
 Post subject: Re: Supply Question
PostPosted: Thu Aug 16, 2012 10:45 pm 
Offline

Joined: Tue Nov 11, 2003 9:52 am
Posts: 1324
In the original Talonsoft games there was no such thing as automated defensive fire. It became an option early on though. I wonder if any of the designers design still design their games with manual defensive fire in mind when allotting ammunition. It certainly seems so. Of course, in turn-based you really don't have a choice, but like General Whitehead I avoid turn-based, and for the same reasons.

_________________
MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 96 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group