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 Post subject: Matrix and Sliterhine add new game
PostPosted: Wed Oct 31, 2012 6:51 pm 
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Joined: Wed Sep 30, 2009 12:48 am
Posts: 332
Location: Las Cruces, NM USA
All the news here: http://www.slitherine.com/games/chancellorsville_pc


MG Elkin
XVIth Corp Commander
AotT

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 Post subject: Re: Matrix and Sliterhine add new game
PostPosted: Thu Nov 01, 2012 7:09 am 
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Joined: Thu Sep 22, 2011 1:48 pm
Posts: 431
Location: In the saddle
has anyone tried the SOG games?

I recently bought it and I am having a steep learning curve.

lots of marching..........no shooting........lol

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 Post subject: Re: Matrix and Sliterhine add new game
PostPosted: Thu Nov 01, 2012 8:45 am 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1639
Location: USA
Check the thread I started:

http://wargame.ch/board/acwgc/viewtopic.php?f=4&t=18143

For that matter join in and add your comments too. The more people looking at the game from different points of view the better. I have been a little busy so haven't gotten back to the thread for some time.

They described the game as "grand tactical" but I wouldn't. It is very much a tactical level game. It is hard to handle above division level but I need to get into it a bit more before I say it can't be done at higher command levels except through multiplayer.

My big concern with the game is lack of PBEM support. Setting up a realtime game involving multiple people is no easy task and I am not sure how cleanly it supports doing it. Without a central server to handle setting up IP hosting and such it can be quite an undertaking to set up your own hosting.

But at the same time it would be fantastic to play out a full battle of Gettysburg using the game system with players for every division and above position.

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 Post subject: Re: Matrix and Sliterhine add new game
PostPosted: Thu Nov 01, 2012 11:58 am 
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Joined: Thu Sep 22, 2011 1:48 pm
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Location: In the saddle
KWhitehead wrote:
Check the thread I started:

http://wargame.ch/board/acwgc/viewtopic.php?f=4&t=18143

For that matter join in and add your comments too. The more people looking at the game from different points of view the better. I have been a little busy so haven't gotten back to the thread for some time.

They described the game as "grand tactical" but I wouldn't. It is very much a tactical level game. It is hard to handle above division level but I need to get into it a bit more before I say it can't be done at higher command levels except through multiplayer.

My big concern with the game is lack of PBEM support. Setting up a realtime game involving multiple people is no easy task and I am not sure how cleanly it supports doing it. Without a central server to handle setting up IP hosting and such it can be quite an undertaking to set up your own hosting.

But at the same time it would be fantastic to play out a full battle of Gettysburg using the game system with players for every division and above position.


lol...........good luck with that.

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Pickett's Infantry Division, I Corps,
Army of Northern Virginia, CSA


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 Post subject: Re: Matrix and Sliterhine add new game
PostPosted: Thu Nov 01, 2012 3:18 pm 
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Joined: Thu May 24, 2001 8:02 pm
Posts: 25
Location: Indiana, USA
I purchased the game and have enjoyed playing it, especially multiplayer. Playing real time is obviously much different from the HPS and TS turn-based games, and each system has its advantages and disadvantages. In terms of battlefield strategy, the games are similiar-terrain, elevation morale, troop quality, etc. Although I've never hosted a game, its my understanding that it isn't all that difficult. If you haven't tried it out yet, I encourage you to do so and let us know what you think.

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 Post subject: Re: Matrix and Sliterhine add new game
PostPosted: Fri Nov 02, 2012 11:06 am 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1639
Location: USA
Hosting is a bit difficult the first time you do it. Since the last time I tried to follow the instructions for setting one up failed, I can't say how difficult. The problem is that most people's computers have two software firewalls and one hardware firewall (on router). All these have to be properly configured to both pass the port the game is using and the IP address out to the internet. If there were a standard for handling these functions it would be easier but that isn't. There isn't even a standard way of referring to the different parts that must be set. To make things more complex most computers don't have fixed IP addresses which is also a requirement for hosting. I am not even certain you can created an external fixed IP address on a computer connect to a cable modem. To compound the problem the only feedback you get when you attempt it is that it didn't work.

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 Post subject: Re: Matrix and Sliterhine add new game
PostPosted: Fri Nov 02, 2012 11:37 am 
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Joined: Thu May 24, 2001 8:02 pm
Posts: 25
Location: Indiana, USA
Since I have never even tried to host, I yield to your observations and conclusions.

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