American Civil War Game Club (ACWGC)
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Reb Arty
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=18384
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Author:  Cruces [ Mon Dec 17, 2012 9:02 pm ]
Post subject:  Reb Arty

As I pass my third year in the club, I love the games and enjoy the folks. However, I become more convinced as I play the scenarios, that the Confederate artillery is just too damn effective in these games. I have moving arty, they counter-fire and wipe out guns. I sit still, fire at their arty, and get a kill about once for every 5-6 they kill.

They are able to fire almost every time troops or arty cross their LOS.

Hopefully this is a valid observation and not just the groans of despair as I lose games.

MG Elkin
XVI Corp Commander
AotT

Author:  mihalik [ Mon Dec 17, 2012 11:46 pm ]
Post subject:  Re: Reb Arty

Funny, as a Reb it seems just the opposite to me. If I engage in artillery duels it seems my losses pile up a lot quicker than the Yanks, no matter how equal the guns in type or number or what kind of protection i have them in. I thought there might be one of those secret modifiers we never hear about to account for the faulty Confederate fuses or something. Of course, I play phase almost exclusively, while it sounds like you play turn. Maybe that is the difference.

Author:  K. Koch [ Tue Dec 18, 2012 1:05 am ]
Post subject:  Re: Reb Arty

From my limited experience I have seen it both ways. I have been "sniped" at by Rebel arty, but have also, in different games, been able to "snipe back.

I have a belief in what works well. We can discuss this in detail in the union forums. :wink:

Author:  cameronm [ Tue Dec 18, 2012 1:41 am ]
Post subject:  Re: Reb Arty

I am more than comfortable for ya all to discuss it here :wink:

Author:  Drex [ Tue Dec 18, 2012 9:20 am ]
Post subject:  Re: Reb Arty

Koch46 wrote:
From my limited experience I have seen it both ways. I have been "sniped" at by Rebel arty, but have also, in different games, been able to "snipe back.

I have a belief in what works well. We can discuss this in detail in the union forums. :wink:

I'll see you in the Winchester Back room.:)

Author:  KWhitehead [ Tue Dec 18, 2012 11:08 am ]
Post subject:  Re: Reb Arty

Can't say as the Reb I have ever had that problem. Usually the Rebel's don't have enough rifled guns to even attempt an artillery dual. My current Antietam games I spend most of my time hiding my batteries so the Yankee guns won't wipe them out. Sometimes the Rebels can put together a local superiority and I have seen a few scenarios where the Rebel guns had better crew ratings although I am not certain how this affects hits. But I still like to play the Union side every once in a while so I can have fun with the rifled guns.

Author:  MDavis [ Wed Dec 19, 2012 2:50 pm ]
Post subject:  Re: Reb Arty

I don't get to play as the Yank often, but I know I look forward to using their arty when I do! It just seems to me that I do better with Yank arty than I do with Reb arty. Love the Yank arty!

To address General Elkin's concern, I have three words that may sum up the whole issue, LOCATION, LOCATION, LOCATION. Yes, the old real estate phrase. No, it is not just that simple, and there are other things that need to be kept in mind, but it so very important. It can make all the difference when you have fewer lower quality long range guns in a counter-battery dual with more higher quality long range guns, Yank or Reb.

In my opinion, that is.

Author:  Drex [ Wed Dec 19, 2012 3:00 pm ]
Post subject:  Re: Reb Arty

To beat any arty, Reb or yankee, higher elevation, defense modifiers like woods,etc. and massed batteries can do the trick.

Author:  S Trauth [ Thu Dec 20, 2012 2:05 am ]
Post subject:  Re: Reb Arty

Fwiw - the CSA achilles heel, artillery-wise in the historical Gettysburg scenarios (in Campaign Gettysburg) is their ammo levels. Less than judicious useage by the Southern player in the 3 day battle results in their side having bingo ammo -and then they are dead meat.

Author:  Blake [ Thu Dec 20, 2012 2:07 am ]
Post subject:  Re: Reb Arty

Drex wrote:
To beat any arty, Reb or yankee, higher elevation, defense modifiers like woods,etc. and massed batteries can do the trick.


We have a winner! All you will ever need to know to win an artillery duel is what Drex said there.

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