ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Sun Oct 22, 2017 8:56 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Constructing Trenches
PostPosted: Thu Dec 20, 2012 9:01 am 
Offline

Joined: Sun Jun 17, 2001 3:21 pm
Posts: 212
Location:
I haven't got Campaign Overland yet, but I certainly like the idea of constructing trenches mid-game and wonder how this would work.

Ideally, it would make sense if trenches, abattis, embankments, etc should start off with lower defensive benefits and then gradually increase in value depending on how long a unit spent working on it, just as it's possible to damage/repair a bridge.

Maj. Gen. Rich White
2nd Div, III Corps "Swamp Legion"
ANV


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Constructing Trenches
PostPosted: Thu Dec 20, 2012 7:00 pm 
Offline

Joined: Tue May 22, 2001 8:05 pm
Posts: 846
Location: Panhandle of Texas
Here is what it says about building trenches in the User's Manual

Trench Construction - The scenario must have a non-zero Trench
Construction Parameter Data value. To construct Trenches, an infantry
unit must be in Column formation, or a cavalry unit must be Mounted.
Use the Make Entrenchments option of the Command Menu. The unit
will show up described as Entrenching. For each hundred, or fraction
of a hundred, men in a given hex Entrenching, 1 is added to the Trench
Value in that hex per turn. When the Trench Value in the given hex
reaches the Trench Construction value, the hex will become a Trench
hex.

_________________
General Mark Nelms
Image
6/2/XIV/AoC "Blackhawk Brigade"
Image
Union Cabinet Secretary
Union Military Academy Instructor


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Constructing Trenches
PostPosted: Thu Dec 20, 2012 11:46 pm 
Offline

Joined: Tue Nov 11, 2003 9:52 am
Posts: 951
Location:
Actually, in looking at a Rapidan scenario, breastworks defend at -50% and so do trenches. But unless I'm misreading it, trenches only protect against fire while breastworks defend against melees as well. Embankments also still fit into the mix somewhere, although I didn't see them in that particular scenario. In that PDT they are -70%

In that particular scenario the chances of building breastworks are 33%, about twice the probability of what I remember from previous games. I remember seeing a 50% chance in another PDT.

The trench value in this scenario was 45, so a 750 man regiment would build a trench in 7 turns (8x7).
The only advantage I see in a trench over a breastwork is that it protects from all directions (or so I assume.)

I messed around with in several scenarios moving and firing. Against Reb breastworks in the woods, I was unable to inflict a single casualty by fire, even at range 1 for infantry and range 3 for artillery. Melee did cause casualties though.

Lots to ponder in this game.

_________________
MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Constructing Trenches
PostPosted: Wed Dec 26, 2012 10:55 am 
Offline

Joined: Sun Sep 07, 2003 12:17 am
Posts: 341
Location: United Kingdom
Mihalik, can you email me at old_banshee(AT)hotmail.com
Cheer's
Frank

_________________
General
Frank (Old Banshee) Mullins,
2nd Brigade, 1st Division, XVI Corps.
Army of the Tennessee.
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Constructing Trenches
PostPosted: Sat Dec 29, 2012 11:36 am 
Offline
User avatar

Joined: Fri Dec 28, 2012 7:26 pm
Posts: 528
33% in a 20 min scenario = 100% in an hour
50% in a 30 min scenario = 100% in an hour
Also, it is possible to build and collocate trenches and breastworks in the same hex, not something we asked for.


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: