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PostPosted: Mon Jan 21, 2013 1:20 am 
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Joined: Tue May 22, 2001 7:20 pm
Posts: 138
Location: USA
Well, yes and no. At 1 and 2 hexes offensive fire would be less than that in an unmodified PDT (20, 14). At 3 hexes (11, 9) expected hits would average 8.25 and 6.75 for a difference of 1.5. At 4 hexes the difference is 4.5 hits (8.25 and 3.75).

Since Civil War artillery were primarily defensive weapons, the benefit to taking the AI out of it in that realm I believe to outweigh any "holes" which may exist offensively at 4 hexes. Given that factors beyond 1 hex are really estimates anyway, maybe guns did more damage at 3 and 4 hexes than allowed for in these games.

The difference in expected casualties in a Melee would be 4.5 (15 at 20; 10.5 at 14). How often would 4.5 casualties effect the outcome of a Melee? Unknown to me but I would not think it to be very often.

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MG Robert Frost
Army of Cumberland


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