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 Post subject: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 10:14 am 
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Joined: Mon Dec 13, 2010 8:38 pm
Posts: 32
I think I read somewhere that this was possible. Can anyone please help with how it is done?

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Brig. General Neil Thomas
1/2/III
Army of Northern Virginia

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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 10:50 am 
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Joined: Fri Dec 28, 2012 7:26 pm
Posts: 528
Never heard of it, Neil, but it would be nice if there is a way. Wife is always calling me for dinner, or for assistance with something, when I'm in the midst of a replay.
John Ferry
Maj 2/20th Corps


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 4:56 pm 
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Joined: Thu Mar 31, 2005 9:49 am
Posts: 391
Location: USA
My wife doesn't believe me when I tell her she'll have to wait a couple/few because I can't pause a replay. She thinks I'm just hiding behind a computer thing she can't understand . . . So even when we finally get pauses in replays, I think I'll somehow forget to tell the little lady . . .

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Lt Gen Dwight McBride
Ist Division/1st Brigade
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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 6:17 pm 
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Hi,

I don't know how to pause the replay, but if you deselect "on map results" under the scenario settings, the replay will pause after each fire result, and you can examine the strength and modifiers of each fire attack before advancing to the next one.

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 8:34 pm 
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...which sounds like you are pausing the replay!
yay. I think I'll check it out
John
Maj 2/20th Corps


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 8:51 pm 
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General Mike--
I deselected "on Map results" under "settings" as you indicated, but the replay was no different. Am I missing something?
John Ferry
Maj 2/20th Corps


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 9:22 pm 
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After more checking it out: With on map results deselected, the replay is no different, but as you play your turn you will see your odds and modifiers, etc. So, no joy. Yet
John Ferry
Maj 2/20th Corps


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Thu May 02, 2013 10:20 pm 
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Joined: Thu Mar 31, 2005 9:49 am
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Both participants must have "On Map Results" de-selected. I play with that as a 'house rule' of sorts, and get pauses for the Fire Dialogue Box regularly.

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Lt Gen Dwight McBride
Ist Division/1st Brigade
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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Fri May 03, 2013 6:49 am 
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Ah--that makes sense. I do think it would make playing rather tedious to have to "OK" every result in order to move on. Presume that players could turn it on or off, at whim, in order to move along.
John Ferry
Maj 2/20th Corps


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Fri May 03, 2013 8:48 am 
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J. Ferry wrote:
Ah--that makes sense. I do think it would make playing rather tedious to have to "OK" every result in order to move on. Presume that players could turn it on or off, at whim, in order to move along.
John Ferry
Maj 2/20th Corps


That is so, I believe.

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Pausing Opponents Turn Replay
PostPosted: Fri May 03, 2013 9:00 am 
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Joined: Thu Mar 31, 2005 9:49 am
Posts: 391
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Sorry, no "at whims." Can't be changed during a replay.

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Lt Gen Dwight McBride
Ist Division/1st Brigade
V Corps/AOP/USA


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