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 Post subject: Re: Slitherine to Produce Civil War II
PostPosted: Fri Jul 19, 2013 12:49 pm 
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Hm will have to give it a try....thanks!

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General Scott Ludwig
Commanding Officer & Chief of the Armies (CoA) of the Confederate States of America (CSA)

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 Post subject: Re: Slitherine to Produce Civil War II
PostPosted: Fri Jul 19, 2013 4:30 pm 
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Joined: Fri Dec 28, 2012 7:26 pm
Posts: 528
As I said, the first thing I look for is an editor, and I spend more time building scenarios than playing them. I agree AoR stock scenarios were pretty lame, so I built every major ACW battle from scratch, from Bull Run to the Wilderness, east and west theaters.


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 Post subject: Re: Slitherine to Produce Civil War II
PostPosted: Fri Jul 19, 2013 5:05 pm 
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Joined: Mon Dec 17, 2001 6:59 am
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I would have liked to see that, although I prefer the regiment level as opposed to AoR brigade level (I seem to remember the oob limitations making regiment level impossible)...I spent a ton of time with that editor too...


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 Post subject: Re: Slitherine to Produce Civil War II
PostPosted: Fri Jul 19, 2013 6:19 pm 
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Au contraire.
All my OOB units were regiments and batteries!
With 300 units per side, Gettysburg and Wilderness were a bit of a stretch. Divisions and corps were bogus, with counters for the commanders and division troops, but no subordination.
J


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 Post subject: Re: Slitherine to Produce Civil War II
PostPosted: Fri Jul 19, 2013 9:49 pm 
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Joined: Mon Dec 17, 2001 6:59 am
Posts: 266
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interesting, I did not think the oob what store that many per side!


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