American Civil War Game Club (ACWGC)
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Slitherine to Produce Civil War II
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=19044
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Author:  Scott Ludwig [ Fri Jul 19, 2013 12:49 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

Hm will have to give it a try....thanks!

Author:  John Ferry [ Fri Jul 19, 2013 4:30 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

As I said, the first thing I look for is an editor, and I spend more time building scenarios than playing them. I agree AoR stock scenarios were pretty lame, so I built every major ACW battle from scratch, from Bull Run to the Wilderness, east and west theaters.

Author:  Jim Pfluecke [ Fri Jul 19, 2013 5:05 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

I would have liked to see that, although I prefer the regiment level as opposed to AoR brigade level (I seem to remember the oob limitations making regiment level impossible)...I spent a ton of time with that editor too...

Author:  John Ferry [ Fri Jul 19, 2013 6:19 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

Au contraire.
All my OOB units were regiments and batteries!
With 300 units per side, Gettysburg and Wilderness were a bit of a stretch. Divisions and corps were bogus, with counters for the commanders and division troops, but no subordination.
J

Author:  Jim Pfluecke [ Fri Jul 19, 2013 9:49 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

interesting, I did not think the oob what store that many per side!

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