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Slitherine to Produce Civil War II
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Author:  Scott Ludwig [ Wed Jul 17, 2013 2:54 pm ]
Post subject:  Slitherine to Produce Civil War II

http://www.slitherine.com/games/cw2_pc

Slitherine is set to produce Civil War II, based off of the AGEOD engine, but reported to have some significant changes to it. In case anyone is interested, AGEOD was joined with Paradox, but that broke up and are now in a three part Union with Matrix & Slitherine.

Slitherine produces quite a few game series, the Commander one, which I think is splendid. Also, Panzer Corps, Field of Glory, Battlefield Academy and Scourge of War as well as others.

Author:  cameronm [ Wed Jul 17, 2013 6:42 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

I think Civil War II is also called "The Gray Empire Strikes Back" :mrgreen:

Author:  Ernie Sands [ Wed Jul 17, 2013 11:13 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

That is the "GRAYING Empire"?

Author:  Jim Pfleck [ Thu Jul 18, 2013 9:28 am ]
Post subject:  Re: Slitherine to Produce Civil War II

I am really looking forward to this. My favorite games of the new millennium have been the HPS Tiller game (Napoleonic and Civil War), and AGEOD's Civil War. Their Russian Civil War is fantastic as well and some of the engine changes in it may port well to 1861...

Author:  Mr. Lane [ Thu Jul 18, 2013 1:39 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

Have you tried Gary Grigg's War Between The States from Matrix? In my mind it is a masterpiece.

GG WBTS is complex and rules dense - but true to the tactical and political realities of the conflict.

Interested to hear opinions of those who have played both.

Author:  Scott Ludwig [ Thu Jul 18, 2013 2:51 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

You know Jim I'd play AGEOD's Civil War more if their PBEM wasn't so screwed up. I am hoping it'll be in better shape in this new one....

Mark - I prefer Forge of Freedom actually, a bit more simple but still robust. Plus I like the visuals better too....

Author:  Jim Pfleck [ Thu Jul 18, 2013 3:02 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

Scott, do you mean the file exchange? It takes a little getting used to and then I found it to work fine. Or is there another issue? I have finished 6 or 7 PBEM games of it, including multiplayer.

WTBS is also an amazing game and is easier to play and complete than the AGEOD game. It certainly represents the strategic and political realities of the period. I have played it a lot as both sides, but not for a few years.

I never could figure out Forge of Freedom. I mean, I understand the interface etc but I could never figure out how to move quickly as the Union and I struggled with cause and effect in the tactical battles...There was so much of it that I liked- the units, the army organization, the economics, but I just never felt like I knew what I was doing.

Author:  Scott Ludwig [ Thu Jul 18, 2013 7:02 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

Jim....file exchange yup. I have Windows 7 now and when I saved the game, it didn't save to any directory I could find. When I sent a file, my opponent sent his back and it was like he never made any moves. The system in my opinion is what kills the interest in the game for me and I am sure others.

I might have to give WBTS a try again. I also didn't like the music and interface compared to FoF too....

Author:  Jim Pfleck [ Fri Jul 19, 2013 9:35 am ]
Post subject:  Re: Slitherine to Produce Civil War II

I have not tried a PBEM in Windows 7. Installing old HPS games is frustrating enough in Windows 7. When I got a new computer that came with it, I was lucky that one of my opponents, the Union General Bob Hughes, could talk me through it. Maybe he is not such a scoundrel after all...

Author:  John Ferry [ Fri Jul 19, 2013 10:01 am ]
Post subject:  Re: Slitherine to Produce Civil War II

The first question I always ask is:
To what extent can the game be edited? Loved "Age of Rifles" and SSG's "Decisive Battles" because you could build from the ground up.
To me, the ideal game would have Age of Rifles graphics, organization and point system from SSG, and map and oob sizes from HPS.
J D Ferry
Maj 2/20th Corps

Author:  Jim Pfleck [ Fri Jul 19, 2013 10:43 am ]
Post subject:  Re: Slitherine to Produce Civil War II

I think AGEOD can me modded but it takes some work...I loved AGE too even though the oob sizes were annoying and a lot of the stock scenarios were only so so (the Franco Prussian War ones were terrible, as were the Russo-Japanese ones for the most part)...

Author:  Scott Ludwig [ Fri Jul 19, 2013 11:48 am ]
Post subject:  Re: Slitherine to Produce Civil War II

AGEOD is moddable. There are a lot of Mods people created for it on their forums:

http://www.ageod-forum.com/forum.php

At least there was.

Jim - Windows 7 and AGEOD's system is somehow messed up. I think it has to do with how Windows 7 has accounts and read/write permissions and AGEOD I don't think is capable of handling those properly. So I basically ignore those games for now. It is truly frustrating with an opponent that when you save the file, you have no idea where it goes. It doesn't go to the directory like it should....otherwise I'd love to play the games more!

Author:  Jim Pfleck [ Fri Jul 19, 2013 12:03 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

Scott, did you install the game in the root C drive menu with its own AGEOD folder? My problems were with the program files folders and anything therein...

Author:  Scott Ludwig [ Fri Jul 19, 2013 12:28 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

I'm not sure if I did or not as in Windows 7 there are two program files folders now....what are you saying works? Not putting it into the program files folder?

Author:  Jim Pfleck [ Fri Jul 19, 2013 12:37 pm ]
Post subject:  Re: Slitherine to Produce Civil War II

I would try that-putting it in C:Ageod/... and try that. I do not know if it will let you install it that way or if the PBEM will work..

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