ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Fri Nov 24, 2017 1:48 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 18 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Worst option
PostPosted: Sun Nov 02, 2014 2:35 pm 
Offline
User avatar

Joined: Sun Jul 18, 2004 6:49 am
Posts: 522
Location: Black Mountain, NC
mihalik wrote:
Hi,

I did some checking and found that only friendly artillery will cause you a problem with movement. I used Chancellorsville to do the checking but I think all the games are the same by now.

I spiked a Union battery on a woods trail. Union had to pay woods cost to go through it. Confederate units moved through at trail rate.

I also spiked a Union artillery in a ford. Confederates used the ford as normal, but Union units were prohibited.

One thing I have noticed is if you capture a stack of enemy artillery and the total exceeds stacking limits, nobody in the hex can fire.

Some clever programming on John's part, but it's a shame you have to find out all these things out the hard way.

These are even more reasons not to use this option, why should a spiked cannon affect units differently?

_________________
Image
Lt. Gen. D. Groce
3rd Brigade
Second Division
VIII Corps
AotS
"Everything will be alright in the end, if it's not alright, it's not the end"


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Worst option
PostPosted: Sun Nov 02, 2014 3:55 pm 
Offline

Joined: Mon Apr 14, 2014 3:24 pm
Posts: 424
Location: Terra
Well it may have to be tested in all possible variations to be sure how all combinations play out. but if mihalik is right I don't see a problem, if one side places artillery at a ford in the hope to block movements after that artillery is uncrewed or was captured it is a futile attempt.
And if it's a problem for the side that placed the artillery there that side they should haver thought about it before as this gamey tactic now comes back like a boomerang.

_________________
Brigadier General Christian Hecht
Corps Commander V Corps, Army of the Potomac
Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Worst option
PostPosted: Sun Nov 02, 2014 5:42 pm 
Offline
User avatar

Joined: Sun Jul 18, 2004 6:49 am
Posts: 522
Location: Black Mountain, NC
C. Hecht wrote:
Well it may have to be tested in all possible variations to be sure how all combinations play out. but if mihalik is right I don't see a problem, if one side places artillery at a ford in the hope to block movements after that artillery is uncrewed or was captured it is a futile attempt.
And if it's a problem for the side that placed the artillery there that side they should haver thought about it before as this gamey tactic now comes back like a boomerang.


It's just dumb that a cannon affects movement because of the uniform worn by the fellow wanting to pass it.

_________________
Image
Lt. Gen. D. Groce
3rd Brigade
Second Division
VIII Corps
AotS
"Everything will be alright in the end, if it's not alright, it's not the end"


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page Previous  1, 2

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 16 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: