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 Post subject: muddy waters
PostPosted: Fri Dec 19, 2014 8:43 am 
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Joined: Sun Oct 25, 2009 3:57 am
Posts: 164
Location: USA
Not the blues legend, but a new mod for water hexes I'm working on to accompany the soon to be released Old Banshee weather variants for Campaign Peninsula. The stark blue river graphic is replaced by a murkier one:

Swollen by heavy spring rains, the otherwise lazy Chickahominy River became a significant barrier to movement during the Seven Pines-Seven Days campaign. Works good for the Mississippi and other major rivers too.

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and in 2D:
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Brigadier General Richard Simonitch
1st Brigade, 2nd Division
VI Corps, AoS


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 Post subject: Re: muddy waters
PostPosted: Fri Dec 19, 2014 10:59 pm 
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Joined: Wed Nov 17, 2004 7:00 pm
Posts: 841
Location: Mukilteo, Washington, USA - 25 miles north of Seattle
Richard, we appreciate all of your hard work to making these games that much more enjoyable! :lol:

Respectfully,

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General Nick Kunz
Commandant, VMI

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 Post subject: Re: muddy waters
PostPosted: Sat Dec 20, 2014 9:01 am 
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Joined: Thu Jul 17, 2003 9:52 am
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Very cool Richard! :)

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General Scott Ludwig
4/II/ANV


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 Post subject: Re: muddy waters
PostPosted: Sun Dec 21, 2014 12:25 am 
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Joined: Mon Apr 14, 2014 3:24 pm
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Location: Bouches-de-l’Elbe
Thanks for the work, I just wonder why it is so brown in 2D what makes it look like a wadi, and so dark green in 3D like Popeye has thrown up his spinach.

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Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
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"Where to stop? I don't know. At Hell, I expect."


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 Post subject: Re: muddy waters
PostPosted: Sun Feb 01, 2015 2:49 am 
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Location: USA
Cleaned up the spinach spew, and those messed-up stock ford graphics:
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Brigadier General Richard Simonitch
1st Brigade, 2nd Division
VI Corps, AoS


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 Post subject: Re: muddy waters
PostPosted: Mon Feb 02, 2015 2:21 am 
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Location: Bouches-de-l’Elbe
Much better, thank you.

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Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
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