ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Sat Dec 16, 2017 7:40 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Valley Campaigns
PostPosted: Wed Oct 07, 2015 4:07 am 
Offline
User avatar

Joined: Wed Jan 29, 2014 7:21 am
Posts: 75
Location: metro Chicago, IL, USA
Is there any hope we will ever see Valley Campaigns? (Has new development in the JTS ACW game series ceased?)

Encompassing Jackson's Valley Campaign '62, and Valley Campaigns '64.

Much more so than Campaign Petersburg (or Campaign Red River), I'm praying JTS releases Valley Campaigns before I die, or get so old I can no longer play these games.

Hints, anybody?

_________________
Civil War Battles Lead Programmer, http://johntillersoftware.com/CivilWarBattles.html
Panzer Battles Lead Programmer, http://johntillersoftware.com/PanzerBattles.html
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=1515


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Wed Oct 07, 2015 10:58 pm 
Offline
User avatar

Joined: Tue May 22, 2001 4:51 pm
Posts: 2809
Location: Massachusetts, USA
From what I know (not all that much, though), the ACW series has NOT finished. I know of no specifics, but I think it has been talked about, before.

What they will be has not been disclosed, as is normal for JTS.

So, don't get in that rocking chair, yet. :mrgreen:

_________________
General Ernie Sands
President ACWGC -Sept 2015
Western Theater, Commander, USA
Image
Image
ACWGC Records Site Admin


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Fri Oct 09, 2015 5:22 pm 
Offline

Joined: Thu Jul 17, 2003 9:52 am
Posts: 1681
Location:
I sure hope for a lot more!! :)

_________________
General Scott Ludwig
Commanding Officer & Chief of the Armies (CoA) of the Confederate States of America (CSA)

Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Sat Oct 10, 2015 12:40 pm 
Offline
User avatar

Joined: Wed Jan 29, 2014 7:21 am
Posts: 75
Location: metro Chicago, IL, USA
Valley Campaigns might be the ideal JTS ACW title. Huge campaign map. Lots of small to mid-size engagements. Legendary commanders and popular subject matter. An instant classic!

_________________
Civil War Battles Lead Programmer, http://johntillersoftware.com/CivilWarBattles.html
Panzer Battles Lead Programmer, http://johntillersoftware.com/PanzerBattles.html
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=1515


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Sat Oct 10, 2015 12:56 pm 
Offline

Joined: Mon Apr 14, 2014 3:24 pm
Posts: 433
Location: Terra
And that makes one wonder why it still hasn't been covered by a game.

_________________
Brigadier General Christian Hecht
Corps Commander V Corps, Army of the Potomac
Image
Support adding a GAMES FEEDBACK SUB-FORUM


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Sat Oct 10, 2015 1:15 pm 
Offline

Joined: Thu Jul 17, 2003 9:52 am
Posts: 1681
Location:
Indeed, especially if you throw in the '62 & '64 battles.....both real key stuff for the years they happened...not the main show per say, but impacted it quite a bit....

_________________
General Scott Ludwig
Commanding Officer & Chief of the Armies (CoA) of the Confederate States of America (CSA)

Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Sun Oct 11, 2015 10:42 pm 
Offline
User avatar

Joined: Fri Mar 27, 2009 1:15 am
Posts: 296
Location: Australia
My first guess would be work queues - but I am not involved in any CWB stuff at this time.

Another factor can be individuals' availability, and prioritising of projects - it is done based upon how advanced a project is, not just marketability.

_________________
[*]#72 LW Northern Apaches Hockey Team (2017)
[*]JTS Graphics Coordinator (one of them).
[*]JTS other duties as assigned...
[*]http://hist-sdc.com


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Sun Oct 11, 2015 11:40 pm 
Offline

Joined: Thu Mar 31, 2005 9:49 am
Posts: 392
Location: USA
When anticipating the two Valley Campaigns of 1862 and 1864, don't forget that the battles were rarely balanced. One side usually had a fairly good numbers advantage. Jackson's genius in 1862 was that he was able to meet his opponents in such advantageous circumstances . . . Any good valley campaign disk should have a monster map of the whole Shenandoah Valley and neighboring environs, and monster scenarios wherein one side has to rid the other's presence in the valley.

_________________
Your Obedient Servant,
Lt Gen Dwight McBride
Ist Division/1st Brigade
V Corps/AOP/USA


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Mon Oct 12, 2015 12:31 am 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1154
Location: USA
Absolutely it would! :D

_________________
General Jos. C. Meyer,
Union Army Chief of Staff
Commander, Army of the Shenandoah
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Mon Oct 12, 2015 10:00 am 
Offline

Joined: Thu Sep 11, 2003 4:32 am
Posts: 1643
Location: USA
DwightMcBride wrote:
When anticipating the two Valley Campaigns of 1862 and 1864, don't forget that the battles were rarely balanced. One side usually had a fairly good numbers advantage. Jackson's genius in 1862 was that he was able to meet his opponents in such advantageous circumstances . . . Any good valley campaign disk should have a monster map of the whole Shenandoah Valley and neighboring environs, and monster scenarios wherein one side has to rid the other's presence in the valley.


Hmmm, let's see. One side gets 51,000 and the other 17,000 with a really big map. Think we are going to need a handicap rule for the Union side. Like must have IQ below 70.

_________________
General Kennon Whitehead
Chatham Grays
AoT II/1/3 (CSA)


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Mon Oct 12, 2015 5:08 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1154
Location: USA
If the developer limits the scenarios to strict re-creations of the historical event, your IQ statement holds some merit, Kennon. But it seems to me that in such a game package there'd be room for all sorts of What-If variations to provide some challenging contests!

I appreciate a developer's work and energy that goes into providing any simulation that provides us with a close experience to the real event(s). Such efforts certainly bring home the reality of the moment for all of us. But I've done enough study on the subject to acknowledge the alternate pathways that might have led to an entirely different confrontation from those which occurred in the ACW. A little imagination within the historical context of the period and situation, in my mind, offers us a whole other dimension in these games...and there ought to be more of it!

_________________
General Jos. C. Meyer,
Union Army Chief of Staff
Commander, Army of the Shenandoah
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Wed Oct 14, 2015 12:44 am 
Offline

Joined: Mon Apr 14, 2014 3:24 pm
Posts: 433
Location: Terra
As long as a historical recreation is achieved I don't mind if a scenario is balanced as long as it is playable.

_________________
Brigadier General Christian Hecht
Corps Commander V Corps, Army of the Potomac
Image
Support adding a GAMES FEEDBACK SUB-FORUM


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Wed Oct 14, 2015 3:14 am 
Offline
User avatar

Joined: Wed Jan 29, 2014 7:21 am
Posts: 75
Location: metro Chicago, IL, USA
C. Hecht wrote:
As long as a historical recreation is achieved I don't mind if a scenario is balanced as long as it is playable.

+1

I am more interested in historical setups, even if unbalanced, than I am in balanced what-ifs? (The latter, though, are nice to have too.)

_________________
Civil War Battles Lead Programmer, http://johntillersoftware.com/CivilWarBattles.html
Panzer Battles Lead Programmer, http://johntillersoftware.com/PanzerBattles.html
Campaign Series Lead Programmer, http://www.matrixgames.com/forums/tt.asp?forumid=1515


Top
 Profile Send private message E-mail  
 
 Post subject: Re: Valley Campaigns
PostPosted: Wed Oct 14, 2015 8:24 am 
Offline

Joined: Thu Sep 11, 2003 4:32 am
Posts: 1643
Location: USA
Joe Meyer wrote:
If the developer limits the scenarios to strict re-creations of the historical event, your IQ statement holds some merit, Kennon. But it seems to me that in such a game package there'd be room for all sorts of What-If variations to provide some challenging contests!

I appreciate a developer's work and energy that goes into providing any simulation that provides us with a close experience to the real event(s). Such efforts certainly bring home the reality of the moment for all of us. But I've done enough study on the subject to acknowledge the alternate pathways that might have led to an entirely different confrontation from those which occurred in the ACW. A little imagination within the historical context of the period and situation, in my mind, offers us a whole other dimension in these games...and there ought to be more of it!

I was referring to the huge scenario with the entire valley map and probably a length of many weeks that was proposed. In Campaign chains it is possible to limit availability but in the Monster scenario this is impossible. The troops are either available or not. The game system has no mechanics for enforcing stupid. Once the forces are available no Union player in his right mind is going to make the uncoordinated march down the valley that allowed Jackson to control the battles. The HPS/JS system has no activation system within it that would recreate the kinds of battles that occurred. The Campaign system does allow for limiting the troops available so it can recreate the small decisive battles that occurred.

The problem I would be happy to demonstrate on any one who wants to play the full campaign scenario in the Overland game with me as the Yankees. :lol:

_________________
General Kennon Whitehead
Chatham Grays
AoT II/1/3 (CSA)


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: