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Valley Campaigns
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=20306
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Author:  Berto [ Wed Oct 07, 2015 4:07 am ]
Post subject:  Valley Campaigns

Is there any hope we will ever see Valley Campaigns? (Has new development in the JTS ACW game series ceased?)

Encompassing Jackson's Valley Campaign '62, and Valley Campaigns '64.

Much more so than Campaign Petersburg (or Campaign Red River), I'm praying JTS releases Valley Campaigns before I die, or get so old I can no longer play these games.

Hints, anybody?

Author:  Ernie Sands [ Wed Oct 07, 2015 10:58 pm ]
Post subject:  Re: Valley Campaigns

From what I know (not all that much, though), the ACW series has NOT finished. I know of no specifics, but I think it has been talked about, before.

What they will be has not been disclosed, as is normal for JTS.

So, don't get in that rocking chair, yet. :mrgreen:

Author:  Scott Ludwig [ Fri Oct 09, 2015 5:22 pm ]
Post subject:  Re: Valley Campaigns

I sure hope for a lot more!! :)

Author:  Berto [ Sat Oct 10, 2015 12:40 pm ]
Post subject:  Re: Valley Campaigns

Valley Campaigns might be the ideal JTS ACW title. Huge campaign map. Lots of small to mid-size engagements. Legendary commanders and popular subject matter. An instant classic!

Author:  C. Hecht [ Sat Oct 10, 2015 12:56 pm ]
Post subject:  Re: Valley Campaigns

And that makes one wonder why it still hasn't been covered by a game.

Author:  Scott Ludwig [ Sat Oct 10, 2015 1:15 pm ]
Post subject:  Re: Valley Campaigns

Indeed, especially if you throw in the '62 & '64 battles.....both real key stuff for the years they happened...not the main show per say, but impacted it quite a bit....

Author:  S_Trauth [ Sun Oct 11, 2015 10:42 pm ]
Post subject:  Re: Valley Campaigns

My first guess would be work queues - but I am not involved in any CWB stuff at this time.

Another factor can be individuals' availability, and prioritising of projects - it is done based upon how advanced a project is, not just marketability.

Author:  Dwight McBride [ Sun Oct 11, 2015 11:40 pm ]
Post subject:  Re: Valley Campaigns

When anticipating the two Valley Campaigns of 1862 and 1864, don't forget that the battles were rarely balanced. One side usually had a fairly good numbers advantage. Jackson's genius in 1862 was that he was able to meet his opponents in such advantageous circumstances . . . Any good valley campaign disk should have a monster map of the whole Shenandoah Valley and neighboring environs, and monster scenarios wherein one side has to rid the other's presence in the valley.

Author:  Joe Meyer [ Mon Oct 12, 2015 12:31 am ]
Post subject:  Re: Valley Campaigns

Absolutely it would! :D

Author:  KWhitehead [ Mon Oct 12, 2015 10:00 am ]
Post subject:  Re: Valley Campaigns

DwightMcBride wrote:
When anticipating the two Valley Campaigns of 1862 and 1864, don't forget that the battles were rarely balanced. One side usually had a fairly good numbers advantage. Jackson's genius in 1862 was that he was able to meet his opponents in such advantageous circumstances . . . Any good valley campaign disk should have a monster map of the whole Shenandoah Valley and neighboring environs, and monster scenarios wherein one side has to rid the other's presence in the valley.


Hmmm, let's see. One side gets 51,000 and the other 17,000 with a really big map. Think we are going to need a handicap rule for the Union side. Like must have IQ below 70.

Author:  Joe Meyer [ Mon Oct 12, 2015 5:08 pm ]
Post subject:  Re: Valley Campaigns

If the developer limits the scenarios to strict re-creations of the historical event, your IQ statement holds some merit, Kennon. But it seems to me that in such a game package there'd be room for all sorts of What-If variations to provide some challenging contests!

I appreciate a developer's work and energy that goes into providing any simulation that provides us with a close experience to the real event(s). Such efforts certainly bring home the reality of the moment for all of us. But I've done enough study on the subject to acknowledge the alternate pathways that might have led to an entirely different confrontation from those which occurred in the ACW. A little imagination within the historical context of the period and situation, in my mind, offers us a whole other dimension in these games...and there ought to be more of it!

Author:  C. Hecht [ Wed Oct 14, 2015 12:44 am ]
Post subject:  Re: Valley Campaigns

As long as a historical recreation is achieved I don't mind if a scenario is balanced as long as it is playable.

Author:  Berto [ Wed Oct 14, 2015 3:14 am ]
Post subject:  Re: Valley Campaigns

C. Hecht wrote:
As long as a historical recreation is achieved I don't mind if a scenario is balanced as long as it is playable.

+1

I am more interested in historical setups, even if unbalanced, than I am in balanced what-ifs? (The latter, though, are nice to have too.)

Author:  KWhitehead [ Wed Oct 14, 2015 8:24 am ]
Post subject:  Re: Valley Campaigns

Joe Meyer wrote:
If the developer limits the scenarios to strict re-creations of the historical event, your IQ statement holds some merit, Kennon. But it seems to me that in such a game package there'd be room for all sorts of What-If variations to provide some challenging contests!

I appreciate a developer's work and energy that goes into providing any simulation that provides us with a close experience to the real event(s). Such efforts certainly bring home the reality of the moment for all of us. But I've done enough study on the subject to acknowledge the alternate pathways that might have led to an entirely different confrontation from those which occurred in the ACW. A little imagination within the historical context of the period and situation, in my mind, offers us a whole other dimension in these games...and there ought to be more of it!

I was referring to the huge scenario with the entire valley map and probably a length of many weeks that was proposed. In Campaign chains it is possible to limit availability but in the Monster scenario this is impossible. The troops are either available or not. The game system has no mechanics for enforcing stupid. Once the forces are available no Union player in his right mind is going to make the uncoordinated march down the valley that allowed Jackson to control the battles. The HPS/JS system has no activation system within it that would recreate the kinds of battles that occurred. The Campaign system does allow for limiting the troops available so it can recreate the small decisive battles that occurred.

The problem I would be happy to demonstrate on any one who wants to play the full campaign scenario in the Overland game with me as the Yankees. :lol:

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