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PostPosted: Sat Dec 17, 2016 11:39 am 
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Location: USA
I have seen the most honest people fall apart after the third straight roll of snake eyes. :lol:

But mention of having a Game Master, some of the best multiplayer games I have been in used a Game Master as an in-between for determining what orders were received and when they were received. A game master can handle a wide range of player rules to create fog of war. I highly recommend trying such a game if you can find someone willing to be the go between.

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PostPosted: Sat Dec 17, 2016 1:45 pm 
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Joined: Fri Dec 28, 2012 7:26 pm
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When testing, the games under design never use passwords, mainly because many glitches in design can be corrected in an ongoing game if it is not encoded. Interesting premise about a game-master....
John Ferry
Overland co-designer


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PostPosted: Sat Dec 17, 2016 11:46 pm 
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Yes, using a Game Master is an excellent way to play MP games. The GM can use some method, like rolling a 1d10 die, for an order to be carried out or a courier reaching the intended officer. Just what criteria the GM uses would be determined before starting. Yes, it is an extra layer in the game, but is is a fun way to play.

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PostPosted: Sun Dec 18, 2016 3:42 pm 
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Indeed GM games can be interesting.
On a different board I onces witnessed an MP game that had a GM who did everything, the players only gave their orders and the GM implemented them. Was very interesting, especially as it used Histwar - Les Grognards.

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