American Civil War Game Club (ACWGC)
http://www.wargame.ch/board/acwgc/

Checking pulses
http://www.wargame.ch/board/acwgc/viewtopic.php?f=4&t=20733
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Author:  mihalik [ Tue May 09, 2017 11:27 am ]
Post subject:  Re: Checking pulses

dukemat wrote:

I for one, certainly would purchase a title and see if it was what I was looking /hoping for.


+1

It will be good to have a design team dedicated solely to the ACW engine. I think part of the reason so many of our suggestions fell on deaf ears is that JT was spread too thin covering multiple wars.

Author:  Rich Walker [ Wed May 10, 2017 8:21 pm ]
Post subject:  Re: Checking pulses

Soon, I hope to start playing again, but for now, I have to finish Petersburg

Author:  Rich Walker [ Wed May 10, 2017 8:26 pm ]
Post subject:  Re: Checking pulses

mihalik wrote:
dukemat wrote:

I for one, certainly would purchase a title and see if it was what I was looking /hoping for.


+1

It will be good to have a design team dedicated solely to the ACW engine. I think part of the reason so many of our suggestions fell on deaf ears is that JT was spread too thin covering multiple wars.


There have been some very interesting recent changes, and yes, a new ACW team does exist. There will be new features, programing, graphics and many other things coming in the near future. As a consequence, Petersburg will take a bit longer than expected, but I'm sure the wait will be worth it.

Author:  KWhitehead [ Thu May 11, 2017 9:16 am ]
Post subject:  Re: Checking pulses

Hopefully it is a major rewrite of the game engine not just an update. The HPS/JT system is getting really old like me.
Maybe this time we will also get an AI player that isn't pathetic. :D

Author:  Rich Walker [ Thu May 11, 2017 10:12 am ]
Post subject:  Re: Checking pulses

I would say that is a major code update, with many engine improvements, but don't expect a Bobby Fischer A/I. :lol:

Author:  dukemat [ Thu May 11, 2017 10:16 am ]
Post subject:  Re: Checking pulses

Rich Walker wrote:
mihalik wrote:
dukemat wrote:

I for one, certainly would purchase a title and see if it was what I was looking /hoping for.


+1

It will be good to have a design team dedicated solely to the ACW engine. I think part of the reason so many of our suggestions fell on deaf ears is that JT was spread too thin covering multiple wars.


There have been some very interesting recent changes, and yes, a new ACW team does exist. There will be new features, programing, graphics and many other things coming in the near future. As a consequence, Petersburg will take a bit longer than expected, but I'm sure the wait will be worth it.

very good news.........thanks for posting

Author:  JMcD [ Sat May 13, 2017 5:33 pm ]
Post subject:  Re: Checking pulses

just an FYI...I think encouraging engagements among our various units is great fun...Thanks to Derick for organizing!!

Our Beloved Corps - Order of Play (Battle Begins! :mrgreen: ) The Union 2nd Div XV Corps of the AoT is engaged against the Confederate 3rd Div., I Corps ANV

Union Army ( 2nd Div., XV Corps AotT)
Union A Army of the Tennessee L 4 4 0 Gen Dan Peterjohn

1. C XV Army Corps L 4 4 1 LG John Lytwak
2. D 1st Div (McDonald) L 5 6 25 MG Jeff McDonald
3. D2nd Div (Hampel) L 5 4 2 BG Derek Hampel
4. D3rd Div (Yvelin) L 4 4 26 Col Maxime Yvelin
i. Turn completed and forward to the opponent by the division commander

Confederate Army ( 3rd Div., I Corps ANV)
Confederate A Army of N. Virginia L 4 5 22 Gen. Stewar Stiles

5. C I Corps (Harney) L 5 6 16 LG Rob Harney
6. D 1st Div (Isgro ) L 4 5 37 MG Tim Isgro
7. D 2nd Div (Hollevoet) L 5 3 38 FL Patrick Hollevoet
8. D 3rd Div (Krenek) L 4 5 12 MG Gary Krenek
i. Turn completed and forward to the opponent by the division commander

We ARE NOW AT TURN 9 AND HEAVILY ENGAGED :shock:

Author:  Ernie Sands [ Sat May 13, 2017 10:56 pm ]
Post subject:  Re: Checking pulses

Great to see that.

Author:  KWhitehead [ Sun May 14, 2017 8:43 am ]
Post subject:  Re: Checking pulses

Rich Walker wrote:
I would say that is a major code update, with many engine improvements, but don't expect a Bobby Fischer A/I. :lol:

If you can just get the artillery to stop attacking the enemy line while limbered it would be a vast improvement. :D

Author:  Redlegger [ Wed May 24, 2017 6:32 am ]
Post subject:  Re: Checking pulses

The pulse is beating a United States of America Red - White - & Blue for the club.

Great thread.
A lot of good posts, suggestions.

I am saving the idea of a "tweak" where lower rated units are not as accurate in their assessment of spotted units, (say an "E" rating has a random chance of missing a Units size of anywhere up to 100, 200, 500%? While an "A" unit would for the most part be pretty accurate).
(Huge, or as Bernie/Donald would say, YUGE fan of artillery batteries having limited ammo - what they can carry - unless they go back/are in range of a supply wagon/point).

I think the idea of subsidizing the costs of upgrading the system is fair.

Anywhose . . . beating, and will add some more comments where appropriate.

Respectfully

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