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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Mon Jan 15, 2018 12:02 am 
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R. Sickbert wrote:
The more worrisome aspect in my mind are the instances of the unknown for Melee purposes. Let's say a stack of three units of XXX. So what size stack are they......300 or maybe a 1000. Only one way to find out. The more I am playing with it the more I am liking it.


That is a very interesting aspect because players have to think if they want to "reveal" there strength by doing assaults. If one assaults a position the casualties he inflicts give a slight clue how large the attacking force was and by that the defender knows if you can in return drive the attacker back or should better stay in place.
Same counts if the defender fires and inflicts just few casualties on the approaching enemy, by that the attacker might know that he can take the position without too much trouble.

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Brigadier General Christian Hecht
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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Wed Jan 17, 2018 2:24 pm 
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Hi,

We are playing the Hancock's Advance scenario (009?) and I noticed that while strength is given for on-map Reb artillery, the Union artillery strength shows zero for every battery. Is there a reason for this? Just curious.

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Wed Jan 17, 2018 4:02 pm 
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mihalik wrote:
Hi,

We are playing the Hancock's Advance scenario (009?) and I noticed that while strength is given for on-map Reb artillery, the Union artillery strength shows zero for every battery. Is there a reason for this? Just curious.


Do you mean an "X" Are you playing extreme FOW? I played with it and did not see any zeroes.

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Brig. Gen. Rich Walker
AotW I/3/4
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Franklin, Shiloh, Chickamauga, Antietam, Atlanta, Chancellorsville, Petersburg


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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Thu Jan 18, 2018 12:52 pm 
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Hi, Rich,

I mean when checking strength in the strength dialogue under info.

It has no real bearing on playing the game. Just curious.

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Wed Jan 31, 2018 10:47 am 
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Hi,

Another minor problem in Hancock advances; two 152nd NY infantries.

At least explains how the north won the war; they were cloning regiments.

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Wed Jan 31, 2018 11:49 am 
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Likely typos, don't see any 152nd NY at all in Gettysburg, and in the range of 150-160 there should only be 150th, 154th and 157th at all but none under Hancock.
Maybe a typo with the 52nd and 125th NY.

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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Mon Feb 12, 2018 2:54 pm 
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Hi,

I know I'm starting to sound like a broken record, but I finally got around to checking out the parameter data on weapons effectiveness.

To my surprise, there appears to be a philosophical change in that some rifled artillery is more effective at close range than some smooth bore artillery of the same size.

In any event, this weapons effectiveness table is quite a departure from those of previous titles. Will someone verify this is what was intended?

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Mon Feb 12, 2018 3:50 pm 
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Doesn't seem to be all, 24lbr Smoothbore & Rifled are an example but then 32lbr Smooth & Rifled looks normal again, maybe other things were considered especially with the siege setting that Petersburg provides.

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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Mon Feb 12, 2018 5:10 pm 
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C. Hecht wrote:
Doesn't seem to be all, 24lbr Smoothbore & Rifled are an example but then 32lbr Smooth & Rifled looks normal again, maybe other things were considered especially with the siege setting that Petersburg provides.


I considered the siege situation, but the scenarios I have played so far were in normal terrain.

This was the one that initially caught my attention.

6lbr Rifled:
14.1 at 1 hex
12 at 2 hexes
11 at 3 hexes
10 at 4 hexes
9 at 5 hexes
8 at 6 hexes
7 at 7 hexes
6 at 8 hexes
5 at 9 hexes
4 at 10 hexes
3 at 11 hexes
2 at 12 hexes
1 at 14 hexes

6lbr Smooth:
7 at 1 hex
6 at 2 hexes
5 at 4 hexes
4 at 7 hexes
3 at 10 hexes
2 at 11 hexes
1 at 13 hexes

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MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


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 Post subject: Re: Petersburg: Feedback and Fixes, post here
PostPosted: Mon Feb 12, 2018 7:29 pm 
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mihalik wrote:

6lbr Rifled:
14.1 at 1 hex
12 at 2 hexes
11 at 3 hexes
10 at 4 hexes
9 at 5 hexes
8 at 6 hexes
7 at 7 hexes
6 at 8 hexes
5 at 9 hexes
4 at 10 hexes
3 at 11 hexes
2 at 12 hexes
1 at 14 hexes

6lbr Smooth:
7 at 1 hex
6 at 2 hexes
5 at 4 hexes
4 at 7 hexes
3 at 10 hexes
2 at 11 hexes
1 at 13 hexes


Indeed doesn't seem to make sense that the rifled version is twice as strong on short ranges. But on the civilwartalk people compare the rifled 6pdr to comparable to a 3.67in or a 14lbr James:
https://civilwartalk.com/threads/design ... rs.113044/

And if you look at the values these guns get in the game it may indeed make sense that the rifled 6lbr is that strong:
3.67in Sawyer:
14.1 at 1 hex
14 at 2 hexes
11 at 4 hexes
9 at 6 hexes
7 at 8 hexes
5 at 10 hexes
3 at 12 hexes
1 at 14 hexes

14lbr James:
15.1 at 1 hex
15 at 2 hexes
12 at 4 hexes
10 at 6 hexes
8 at 8 hexes
6 at 10 hexes
4 at 12 hexes
2 at 14 hexes
1 at 15 hexes
0.25 at 16 hexes

But let us see what Rich says about this.

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