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PostPosted: Fri May 15, 2020 5:21 pm 
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Joined: Tue May 22, 2001 8:03 pm
Posts: 2332
Location: USA
31. Beware of reinforcement hexes. Most scenarios will rout any opposing units that are within 5 hexes of reinforcements arriving. Some scenarios protect reinforcement hexes for 15 hexes but they tell you that in the scenario description so be sure to read those. If the opposing unit is actually sitting on the reinforcement hex when the reinforcement arrives, then that unit just disappears without any change in the scoreboard (no points for their disappearance but they are GONE, as if swallowed up by a whale). This applies regardless of what the reinforcement is, an infantry unit, cavalry, artillery, supply wagon, or leader.

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Gen Ned Simms
1/1/XIV Corps/AotC
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.
VMI Class of '00


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