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PostPosted: Mon Sep 13, 2004 8:12 pm 
CLUBS ARE TRUMPS TOURNAMENT

ARMY OF THE JAMES
AGAINST
II "JACKSON'S" CORPS, ANV

10/29/04 - With one battle left to play in Group 2, the AOJ
is holding onto a large lead. Overall, both Armies have won
two groups. Therefore whichever army wins Group 2 will carry
an advantage into the next round.

THE RULES

Welcome to the First Edition of the "Clubs Are Trumps" Tournament between the Army of the James and the II "Jackson's" Corps of the Army of Northern Virginia.
Born from an idea of Colonel Pete Eagle (AoJ) and Colonel Marc Rosser (ANV) the Tournament will be a combination of team match and individual championship. The team championship will be determined first and the top players will then finish it up to determine the Top Dog.
The 30 participants are divided in five Group (1 to 5) of six players (three from AoJ and three from II Corps, ANV). The three players of the AoJ encounter all the three players of II Corps, ANV in a three match round robin. Every Group play with a different engine. Each of the three match will be a mirror match (playing each scenario from both sides at the same time), but you only score team points for the half of the mirror in which you are the "first player" (if you look at the "victory" screen under "info" the "first player" is the one that the score of the game is associated with, and is the one that actually gets recorded points for victory locations...). Each player receive -1 points for a Major Defeat, 0 for a Minor Defeat, 1 for a Draw, 3 for a Minor Victory and 5 for a Major Victory. The match are based on scenarios with no more than 24 turns each.
At the end of the round robin matches, we will add up the points for each team in each group. The team with the most points in each group gets one team point. Therefore, the round robin matches will account for 5 team points. After the round robin matches, the top eight scorers for each side will compete in head-to-head matches - #1 vs. #1, #2 vs. #2 and on to #8 vs. #8.
The winner of each individual match will pick up one point for their team. The team with the most points after these matches wins the team competition. The winners of the eight matches will then finish it up in single elimination bracket to determine the overall individual winner.
It should be noted that if opponents finish early and their next counterpart is also ready, they certainly can start their next round ahead of schedule.
At the end of the Tournament we award all the player of the losing team with a ribbon of partecipation while the players of the winning team will receive a ribbon with a star. The eight individual finalist, besides of the ribbon, will receive a medal.
If you have any problems send an e-mail to Colonel Pete Eagle (1st Brigade, 1st Division, XXIV Corps, AoJ, USA) peteraeagle@yahoo.com.
Of course many thanks to all the players who partecipate. You are the real protagonists of this event.

Group 1 - Game Engine BG Antietam

Round 1 - Scenario 12 "Bloodiest Morning" (24 turns) - First player: Union

Col. Lloyd Cole vs Brig. Gen. Gary Hoover
Minor Defeat (referee's decision) - Major Victory (referee's decision)
Gen. Garry Cope vs Brig. Gen. Mark Oakford
Major Victory - Major Victory
Maj. Gen. Dave Moser vs Col. Pete Eagle
Major Defeat - Major Victory

Round 2 - Scenario 17 "Whirlwind of Death" (14 turns) - First player: Union

Col. Lloyd Cole vs Brig. Gen. Mark Oakford
Minor Defeat (referee's decision) - Major Victory (referee's decision)Gen. Garry Cope vs Col. Pete Eagle
Minor Victory - Major Victory
Maj. Gen. Dave Moser vs Brig. Gen. Gary Hoover
Minor Victory - Draw

Round 3 - Scenario 22 "Burnside's Bridge " (10 turns) - First player: Union

Col. Lloyd Cole vs Col. Pete Eagle
Minor Defeat (referee's decision) - Major Victory (referee's decision)
Gen. Garry Cope vs Brig. Gen. Gary Hoover
Minor Defeat (referee's decision) - Major Victory (referee's decision)
Maj. Gen. Dave Moser vs Brig. Gen. Mark Oakford
Major Victory - Major Victory

Group 1 Team Final Standings

1. Army of the James 40
2. II "Jackson's" Corps, ANV 13

Group 1 Individual Final Standings

1. Col. Pete Eagle 15
2. Brig. Gen. Mark Oakford 15
3. Gen. Garry Cope 8
4. Brig. Gen. Gary Hoover 10
5. Maj. Gen. Dave Moser 5
6. Col. Lloyd Cole 0

Group 2 - Game Engine HPS Corinth

Round 1 - Scenario 01hist Iuka "Like Lightning from a Clear Sky" (12 turns) - First player: Confederate

Lt. Gen. Rich Hamilton vs Col. Tim Goodwin
Major Defeat - Draw
Brig. Gen. Claes Melbro vs Lt. Col. Stephen Bear Peluso
Draw - Minor Defeat
Fld. Lt. Tom Hicks vs Col. Cliff Salvemini
Minor Defeat - Draw

Round 2 - Scenario 01hist Iuka "Like Lightning from a Clear Sky" (12 turns) - First player: Confederate

Lt. Gen. Rich Hamilton vs Lt. Col. Stephen Bear Peluso
Draw - Minor Defeat
Brig. Gen. Claes Melbro vs Col. Cliff Salvemini
(in progress)
Fld. Lt. Tom Hicks vs Col. Tim Goodwin
Minor Defeat - Draw

Round 3 - Scenario 01hist Iuka "Like Lightning from a Clear Sky" (12 turns) - First player: Confederate

Lt. Gen. Rich Hamilton vs Col. Cliff Salvemini
Minor Defeat - Minor Defeat
Brig. Gen. Claes Melbro vs Col. Tim Goodwin
Major Defeat - Minor Defeat
Fld. Lt. Tom Hicks vs Lt. Col. Stephen Bear Peluso
Minor Defeat (referee's decision)/Draw (referee's decision)

Group 2 Team Current Standings

1. Army of the James 3
2. II "Jackson's" Corps, ANV -7
* -5 penalty for ANV for LT Hicks forfeit (referee's decision)

Group 2 Individual Current Standings

1. Col. Tim Goodwin 2
2. Brig. Gen. Claes Melbro 0
2. Col. Cliff Salvemini 1
4. Fld. Lt. Tom Hicks -1
5. Lt. Gen. Rich Hamilton -1
5. Lt. Col. Stephen Bear Peluso 0

Group 3 - Game Engine BG Bull Run

Round 1 - Scenario 08 "Friends, Hell!" (11 turns) - First player: Confederate

Maj. Gen. Dan Kurkimilis vs Maj. Gen. Larry Janack
Major Victory - Major Defeat (referee's decision)
Gen. Rick Martin vs Col. Kirk F. Hutzel
Major Victory (referee's decision) - Minor Defeat (referee's decision)
Lt. Col. Roger Truitt vs Lt. Col. John Corbin
Minor Victory - Major Defeat

Round 2 - Scenario 08 "Friends, Hell!" (11 turns) - First player: Confederate

Maj. Gen. Dan Kurkimilis Col. Kirk F. Hutzel
Minor Victory - Major Defeat
Gen. Rick Martin vs Lt. Col. John Corbin
Major Victory - Major Defeat
Lt. Col. Roger Truitt vs Maj. Gen. Larry Janack
Major Victory (referee's decision) - Minor Defeat (referee's decision)
Round 3 - Scenario 08 "Friends, Hell!" (11 turns) - First player: Confederate

Maj. Gen. Dan Kurkimilis vs Lt. Col. John Corbin
Major Victory - Major Defeat
Gen. Rick Martin vs Maj. Gen. Larry Janack
Major Victory (referee's decision)- Minor Defeat (referee's decision)
Lt. Col. Roger Truitt vs Col. Kirk F. Hutzel
Major Victory (referee's decision) - Minor Defeat (referee's decision)

Group 3 Team Final Standings

1. II "Jackson's" Corps, ANV 41
2. Army of the James -16*

* -5 penalty for AoJ due to General Lawler's defection (referee's decision)
* -5 penalty for AOJ due to General Janack's desertion (referee's decision)

Group 3 Individual Final Standings

1. Maj. Gen. Dan Kurkimilis 15
2. Gen. Rick Martin 15
3. Lt. Col. Truitt 13
4. Maj. Gen. Larry Janack -1
4. Col. Kirk F. Hutzel 0
6. Lt. Col. John Corbin -4

Group 4 - Game Engine BG Chickamauga

Round 1 - Scenario 12 "We Shall Soon Be In It" (12 turns) - First player: Confederate

Maj. Gen. Gerald Jensen vs Col. John Meredith
Draw - Major Victory
Brig. Gen. Paul Smith vs Brig. Gen. Sam Dodson
Minor Defeat - Major Defeat
Brig. Gen. Isacco Ubaldi vs Lt. Col. David Gillies
Draw - Major Defeat

Round 2 - Scenario 13a "A Bellyful o' Fighting" (10 turns) - First player: Confederate

Maj. Gen. Gerald Jensen vs Brig. Gen. Sam Dodson
Major Victory - Major Defeat
Brig. Gen. Paul Smith vs Lt. Col. David Gillies
Major Defeat - Draw
Brig. Gen. Isacco Ubaldi vs Col. John Meredith
Draw - Minor Defeat

Round 3 - Scenario 06 "My Poor Orphans" (7 turns) - First player: Confederate

Maj. Gen. Gerald Jensen vs Lt. Col. David Gillies
Major Defeat - Minor Victory
Brig. Gen. Paul Smith vs Col. John Meredith
Major Defeat - Minor Victory
Brig. Gen. Isacco Ubaldi vs Brig. Gen. Sam Dodson
Minor Defeat - Minor Defeat

Group 4 Team Final Standings

1. Army of the James 9
2. II "Jackson's" Corps, ANV 5

Group 4 Individual Final Standings

1. Col. John Meredith 8 (Qualified for the Final Phase)
2. Maj. Gen. Gerald Jensen 5
3. Lt. Col. David Gillies 3
4. Brig. Gen. Isacco Ubaldi 2
5. Brig. Gen. Paul Smith -2
5. Brig. Gen. Sam Dodson -2

GROUP 5 - Game Engine BG Gettysburg

Round 1 - BGG 06h "The Wheatfield to Round Top" (12 turns) - First player: Confederate

Capt. Tom Moore vs Capt. Dale Lastowicka
Minor Victory - Draw
Capt. Luciano Bassotti vs Lt. Dermot Gavin
Minor Victory - Major Defeat
Brig. Gen. Alessandro Staccioli vs Lt. Bart Kersteter
Minor Victory - Draw

Round 2 - BGG 06h "The Wheatfield to Round Top" (12 turns) - First player: Confederate

Capt. Tom Moore vs Lt. Dermot Gavin
Major Defeat - Major Victory
Capt. Luciano Bassotti vs Lt. Bart Kersteter
Major Victory - Major Defeat
Brig. Gen. Alessandro Staccioli vs Capt. Dale Lastowicka
Minor Defeat - Minor Victory

Round 3 - BGG 06h "The Wheatfield to Round Top" (12 turns) - First player: Confederate

Capt. Tom Moore vs Lt. Bart Kersteter
Draw-Major Victory
Capt. Luciano Bassotti vs Capt. Dale Lastowicka
Major Victory - Major Defeat
Brig. Gen. Alessandro Staccioli vs Lt. Dermot Gavin
Major Defeat - Major Victory

Group 5 Team Final Standings

1. II "Jackson's" Corps, ANV 18
2. Army of the James 17

Group 5 Individual Final Standings

1. Capt. Luciano Bassotti 13
2. Lt. Dermot Gavin 9
3. Capt. Dale Lastowicka 3
4. Capt. Tom Moore 3
5. Brig. Gen. Alessandro Staccioli 2
6. Lt. Bart Kersteter 5

Edited by Col Eagle, AOJ 9/13/04


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