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 Post subject: engineers
PostPosted: Sat Apr 16, 2005 7:09 am 
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Joined: Fri Nov 02, 2001 5:01 am
Posts: 564
Location: USA
Has John brought bridge building capabilities to the ACW engine?

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!


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PostPosted: Sat Apr 16, 2005 9:18 am 
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Joined: Tue Apr 02, 2002 3:11 am
Posts: 338
Location: Isle of Man
It's been mentioned on the board here, but no, it isn't in the ACW games yet.

Which leads to another (related) question- if I destroy a bridge early in a campaign (say, Corinth), is it destroyed if we fight on the same map later on?

Maj Gen Sean Turner
3rd Cavalry Division, "Yankee Thrasher"
I Corps
Army of Alabama


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PostPosted: Sat Apr 16, 2005 9:52 am 
Peninsula has engineer units, but they are really just infantry as far as the game is concerned.
As for destroyed bridges, I haven't seen any campaigns where they stayed destroyed.

BGen, 2/XIX/AoS


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PostPosted: Sat Apr 16, 2005 10:47 am 
In Corinth, there is usually enough time between situations where you fight on the same map that the bridges are considered rebuilt (they are cheap wooden structures spanning narrow waterways so this isn't unreasonable). So I guess the short answer is no.

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Sean Turner</i>


Which leads to another (related) question- if I destroy a bridge early in a campaign (say, Corinth), is it destroyed if we fight on the same map later on?

Maj Gen Sean Turner
3rd Cavalry Division, "Yankee Thrasher"
I Corps
Army of Alabama

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Colonel
3rd Bde/1st Div/17th Corp
Army of the Tennessee


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PostPosted: Tue Apr 19, 2005 5:52 am 
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Joined: Sun Jun 17, 2001 3:21 pm
Posts: 215
Engineers in the ACW engine would be most welcome!

It would also be worthwhile if there were a fix so that bridges aren't hard to destroy yet incredibly easy to repair. At the moment (in the Nappy engine of course), they only need to be repaired to 1 strength point to be useable without any risk of collapse - even for guns.


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV


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PostPosted: Tue Apr 19, 2005 6:26 am 
On a related note, I assume that if in a given Campaign Peninsula scenario a bridge has a "0" (zero) rating, that it is unusable?

Regards,
Major Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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