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PostPosted: Tue Jun 21, 2005 4:59 am 
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Joined: Wed May 04, 2005 7:32 pm
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Location: Canada
For the few lucky ones who already have Campaign Shiloh,

Can somebody give me the # of turns of the six historical scenarios ?
Belmont, Fort Henry, Fort Donelson, New Madrid Bend, Mill Springs and Shiloh. These six scenarios will probably be added to the 1st Historical ACW tournament.

Thank you.

Fld. Lt. Harold Lajoie 3/2/I/AoM, CSA.


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PostPosted: Tue Jun 21, 2005 3:42 pm 
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The price over at NWC has already gone up[V], it's up to $32.99.

Major Gery Bastiani
Fightin' Carolinians
4/2/II AotM CSA


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PostPosted: Wed Jun 22, 2005 1:32 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i>
<br />
Hi Guys,

I don't think this info needs to be made secret, so here is a little info I sent to the HPS website people to help with the July 1st release date. I hope you will enjoy it.

This info relates to Campaign Shiloh:
>
>1) 212 Stand alone scenarios plus 80 Campaign Scenarios
>
>2) Turns range from 10 to 450
>
>3) Game includes both Scenario and Campaign editors.
>
>4) Historical Battles include:
> a) Belmont
> b) Fort Henry
> c) Fort Donelson
> d) New Madrid Bend (a.k.a. Island number 10)
> e) Mill Springs
> f) Shiloh
>
> What If Scenarios include:
> a) Cairo (A rebel surprise)
> b) Nashville (Johnston defends the city)
> c) Columbia to Franklin area
> d) Frankfort (A rebel offensive)
> e) Jackson (On the road to Shiloh)
> f) Rebels try to retake Fort Donelson
> g) Street fighting
> h) Fight two battles at once
> i) Naval battles (includes an island hopping scenario)
> j) Large Generic maps with pitched battles
>
>5) Hexes are scaled at 125 yards in size
> Maps are varied in size with the largest being 115x269
>
>6) Game include 6 campaign files
> a) Full Campaign (all battles included)
> b) Alternate Campaign (limited choices for ease of play)
> c) Fort Henry/Fort Donelson
> d) Mill Springs
> e) New Madrid
>
> 7) OOBs include additional troops available for Shiloh and most other
> battles
> a) Van Dorn arrives
> b) Fort Donelson garrison survives to fight another day
> c) Combined OOBs for maximum participation and large scale battles
>
>8) Changes for Campaign Shiloh 1.0
> - Union mortar boats are introduced
> - Confederate gunboats are introduced
> - Gunboat stacking is limited to two per hex.
> - Toggle boats now works. Leaders must be stacked with boat unit.
> - Added gunboat artillery loses to count for victory points.
> - Added the ability to create 2 hour night turns. (.pdt file)
> - Leaders, supply wagons, and limbered arty will not prevent a
> defending unit from retreating after a lost melee.
> - Supply wagons will have the option of counting toward victory points.
> - Defending units will now fire at 100% as a result of melee.
> - A/I Artillery will only fire at valid targets.
> - Arty will fire at full strength during a melee
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

WOW! Now I am looking forward to this one. I hope this means that with Gettsyburg and Shiloh redone we can look forward to a <i>Campaign: Antietam</i> and <i>Campaign: Bull Run</i>.

CE Trog
Plebe
West Point

"My aim was to whip the rebels. To humble their pride. To follow them to their inner most recesses and to make them fear and dread us. War is cruelty! There is no use in trying to reform it. The crueler it is the sooner it will be over."

-<i>William Tecumseh Sherman</i>-


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PostPosted: Wed Jun 22, 2005 4:50 pm 
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Location: USA
Okay, now I'm convinced that HPS actually is serious about their ACW Campaign series. It's time to order the rest of their ACW battles so that I have a complete set as of now and it'll be easier to keep up in the future. Let's see - I'm 57 years old now and I should be able to play until I'm 92 so yes it should be worthwhile to get 35 years worth of play out of them.

Col Ned Simms
2/VI/AoS
Blood 'n Guts hisself, a land lovin' pirate. Show me some arty tubes and we'll charge 'em.


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PostPosted: Wed Jun 22, 2005 5:39 pm 
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Ned,

Didn't you mean to say you play like a 92 year old? [:p]

Nelms told me to say that! [:D]

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!


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PostPosted: Wed Jun 22, 2005 11:59 pm 
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Posts: 887
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Al Amos</i>
<br />Ned,

Didn't you mean to say you play like a 92 year old? [:p]

Nelms told me to say that! [:D]

MajGen Al 'Ambushed' Amos
3rd "Amos' Ambushers" Bde, Cavalry Division, XX Corps, AoC
The Union Forever! Huzzah!

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Well I didn't really tell him to say that but it's only because I didn't think of it first! [:p]

General Mark Nelms
Union Chief of the Army


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PostPosted: Fri Jun 24, 2005 2:40 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Harold Lajoie</i>
<br />For the few lucky ones who already have Campaign Shiloh,

Can somebody give me the # of turns of the six historical scenarios ?
Belmont, Fort Henry, Fort Donelson, New Madrid Bend, Mill Springs and Shiloh. These six scenarios will probably be added to the 1st Historical ACW tournament.

Thank you.

Fld. Lt. Harold Lajoie 3/2/I/AoM, CSA.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

<b>Historical scenarios</b>

Belmont = 18 turns

Fort Henry = 12 Turns

Fort Donelson Day 1 = 21 Turns
Day 2 = 22 Turns
Day 3 = 20 Turns
Breakout = 33 Turns

Full battle of Fort Henry to Fort Donelson = 450 turns

Mill Springs = 10 Turns (other historical scns exists that start earlier)

New Madrid = 40 Turns

Shiloh = 86 Turns

Good Luck with the tournament

Rich


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