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PostPosted: Tue Aug 16, 2005 9:59 am 
Updates for these three games are being sent to HPS. They will incorporate the new system features/changes from Shiloh and also changes I've made since the last updates for Ozark and Corinth. Hopefully, they will be up on the HPS website for you to download soon.

I just wanted to mention that you should be sure to read the update's .txt file on the HPS site before applying the update itself (esp. for CPP). The lines of fortifications surrounding Richmond are significantly altered in Peninsula due to some good information that I was finally able to obtain (after release unfortunately). For instance, the outer line is no longer present in the Seven Pines scenarios as it was not built until later. There is also now a curtain connecting the batteries in the intermediate line, making it a continuous line. Since the Confederates are on the offensive in the majority of scenarios that shouldn't be a problem but I wanted to give a heads up.

Colonel
3rd Bde/1st Div/17th Corp
Army of the Tennessee


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PostPosted: Tue Aug 16, 2005 1:12 pm 
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Thanks, Drew. It will be good to have the Shiloh updates in these games.

It is also very good to have the scenarios updated when new information is found.

<b><font color="gold">Ernie Sands
LtGen, CO XXIII Corps, AoO
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PostPosted: Tue Aug 16, 2005 3:26 pm 
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Hi, Drew,

Some things I have noticed playing the Seven Days scenario (8b):

As the Rebs, I tried to hold the outer fortifications and was forced to withdraw because the Yanks in the woods were almost as well protected (-40%) and I was in the fort (-50%). Were the fortifications that poor in the East? I think the Corinth fortifications are (-60%). I also notice the Rebs in the East didn't believe in abatis in 1862. I also notice that when going uphill and over an embankment, a unit is not charged for going uphill. That is consistent with Corinth. Is that intentional, or an error in the program? Other than finding out a few things the hard way, though, I am enjoying the scenario.

MG Mike Mihalik
1/III/AoMiss/CSA


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PostPosted: Wed Aug 17, 2005 3:35 am 
What effect will the update have on campaign battles already in progress? Can we update without worry that it will mess up a current battle? (Speaking of Peninsula mainly, I don't have the other two involved...)

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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PostPosted: Wed Aug 17, 2005 4:13 am 
Alan,
It shouldn't mess up anything. For the time period of a campaign battle you will see the curtain connecting all the batteries of the intermediate line and also some new inner line fortifications. The outer line will remain pretty much the same. Unless you are already fighting at the intermediate line or closer you shouldn't have any big map "surprises". I don't believe the system changes will cause any problems.

Drew

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by ALynn</i>
<br />What effect will the update have on campaign battles already in progress? Can we update without worry that it will mess up a current battle? (Speaking of Peninsula mainly, I don't have the other two involved...)

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Colonel
3rd Bde/1st Div/17th Corp
Army of the Tennessee


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PostPosted: Wed Aug 17, 2005 4:21 am 
Hi Mike,
Yes, from what I've read at this time in the war, the earthworks surrounding Richmond were very makeshift (-50% is probably generous in many places!). That's a good question about Confederate abatis. None of the maps or descriptions I've read mentioned any. For the campaign, if the Union player chooses to delay his offensive, the ensuing scenarios do include a lot of Confederate cut abatis for their lines. Kind of a carrot and stick thing.

Are you talking about MP costs below? Are you saying that when you move one elevation higher and over an embankment that is atop that higher elevation, you only bear the MP cost of one and not both? I've never noticed that. Sounds like a system glitch to me. I'll check it out.

Drew

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mihalik</i>
<br />Hi, Drew,

Some things I have noticed playing the Seven Days scenario (8b):

As the Rebs, I tried to hold the outer fortifications and was forced to withdraw because the Yanks in the woods were almost as well protected (-40%) and I was in the fort (-50%). Were the fortifications that poor in the East? I think the Corinth fortifications are (-60%). I also notice the Rebs in the East didn't believe in abatis in 1862. I also notice that when going uphill and over an embankment, a unit is not charged for going uphill. That is consistent with Corinth. Is that intentional, or an error in the program? Other than finding out a few things the hard way, though, I am enjoying the scenario.

MG Mike Mihalik
1/III/AoMiss/CSA
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Colonel
3rd Bde/1st Div/17th Corp
Army of the Tennessee


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PostPosted: Wed Aug 17, 2005 5:55 am 
I looked at Gettysburg and Peninsula. When going uphill and over an embankment it cost 4 MPs--2 for the clear hex, 1 for uphill and 1 for over embankment. Looks correct to me, unless we are talking about different things.

<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by mihalik</i>
I also notice that when going uphill and over an embankment, a unit is not charged for going uphill. That is consistent with Corinth. Is that intentional, or an error in the program? Other than finding out a few things the hard way, though, I am enjoying the scenario.

MG Mike Mihalik
1/III/AoMiss/CSA
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Colonel
3rd Bde/1st Div/17th Corp
Army of the Tennessee


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PostPosted: Wed Aug 17, 2005 8:08 am 
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Hi, Drew,

Thanks for the historical insight on the fortifications and abatis. It was the fortifications I was talking about when I brought up the point about not getting charged the movement points for going over an embankment uphill. You might have thought I meant entrenchment. The cost for going over an embankment is two, and in the game a unit going over an embankment on level ground is charged two plus cost of terrain. But if it is going uphill over an embankment it is charged the same as on level ground. It is not charged for going uphill in that case.

MG Mike Mihalik
1/III/AoMiss/CSA


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