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PostPosted: Thu Sep 15, 2005 4:00 pm 
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Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Sir,

1) An Action Point system.

2) Artillery Fix one shot one gun.

3) Change formation form line to colum in Multi-phase system

BG Joe Mishurda

Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


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PostPosted: Thu Sep 15, 2005 9:17 pm 
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Posts: 212
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Oh, if there's any possibility of an <b>action point system</b> that would be great!

(Unfortunately, I've already voted, otherwise this would be either 1st or 2nd on my list, even if that meant pushing the artillery supply wagons - something I've been wishing to see for years now - down into 4th place and thus off the list)


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV


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PostPosted: Sat Sep 17, 2005 1:44 am 
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1. BCE brigades
2. straggler recovery
3. command and control more unreliable

Col Trembley
3/2/IX AoO


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PostPosted: Sat Sep 17, 2005 2:16 am 
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Joined: Wed Aug 25, 2004 4:10 pm
Posts: 20
Location: Canada
Hi Rich ... Thanks for asking!

1)Campaign encryption
2)Marching fatigue
3)Brigade combat effectiveness (BCE)

Regards, Conjotter


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PostPosted: Sat Sep 17, 2005 2:24 am 
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Joined: Tue Apr 22, 2003 8:45 am
Posts: 190
Location: Australia
1) Arty capture/recapture
2) Bridge repair
3) Arty disruption solution

regards

Maj Gen Mark Oakford
1/XVIII, AoJ


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PostPosted: Sat Sep 17, 2005 4:07 am 
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1. Campaign Encryption
2. Artillery recapture
3. Non-disrupted units over which routed units retreat conduct morale check vice automatically disrupt.

Col Bert Daniel
3/I/AOM

COL Bert Daniel
3/I/AOM


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PostPosted: Sat Sep 17, 2005 9:13 am 
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Joined: Sun Jun 10, 2001 12:37 pm
Posts: 356
Location: USA
1. Units outside of Brigade command can only move one hex.
2. BCE
3. Arty. Disruption problem.

#1 really solves a lot of gamey play

Field Lt. Tony Best


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PostPosted: Sat Sep 17, 2005 2:09 pm 
My "votes" are:

1. Campaign Encryption
2. Arty disruption solution
3. Marching Fatigue

<b><font size="3"><font color="red">!Thanks!</font id="red"></font id="size3"></b> for upgrading the engine!

Also, by the way, isn't there still a bug where campaign loss carry-over is not working in some cases (in Gettysburg at least)? That should be fixed too, but I guess it falls into a different category since it is not new functionality.



Col. David Gillies
4th Highlanders/I/XXIV/AoJ


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 Post subject:
PostPosted: Sat Sep 17, 2005 5:36 pm 
1) Marching fatigure
2) Art capture
3) Art ammo.

If this thread isn't at Strategy zone can you post there too, or may I suggest a poll?


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 Post subject:
PostPosted: Sat Sep 17, 2005 9:01 pm 
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Joined: Thu Nov 29, 2001 7:57 am
Posts: 40
Location: Norway
My wish list:

1) Arty capture/recapture
2) Bridge repair
3) Marching Fatigue

But I would love to see the other ones incorporated in the games as well [8D]


MajGen Atle Jenssen
CO 2nd Division
XXth Corps
Army of the Cumberland
USA


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 Post subject:
PostPosted: Sun Sep 18, 2005 9:33 am 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1640
Location: USA
Rich, I really hope you will be able to do more than three. A lot of these would only be minor tweaks to the existing system. Maybe a whole lot of tweaks and one or two changes with some meat[:)].

Maybe partial implementation of some things that will give us 80% of what we want. That is, the old 80:20 rule, the last 20% takes 80% of the project time. Good example of something that could be partially implemented easily is Campaign Encryption. A good part of the functionality needed could be added by just requiring a password, no encryption, so people won't accidently open the other side.

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)


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PostPosted: Sun Sep 18, 2005 10:24 am 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 809
Location: USA
I don't really want to clutter this thread with a lot of comments, but first I want to say thanks.

Secondly, I think you'll all be pleased with what is under development at this very moment.

Also, would any energic soul like to tally these votes in a simple format?

The reason why only three is asked, is due to the fact that experience has shown me that if too many are asked for, few if any get done.

As for what is simple and what isn't, as John has told me, what seems simple to me is actually not and what would seem more difficult, is sometimes very simple. He'll decide that, I'm just a player's advocate with a "few" inner circle ties. John will always answer my emails and do what he can as time permits and if he agrees with the concept. I tend to be a little knee jerk reactionary, the other designers are more methodical. (Darn, I hate it when I'm honest!)

Lt Walker
AofM
Unit Unknown!


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 Post subject:
PostPosted: Mon Sep 19, 2005 1:40 am 
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Posts: 212
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Here are the results for the ACW Engine Change Requests (I've given 3pts if placed in 1st place, 2pts for 2nd place, 1pt for 3rd place. Afterwards, in brackets, I've given the total votes ie. 1pt per vote whether put in 1st, 2nd or 3rd place)


Marching Fatigue 41 (17)

Art Capture/Recapture 38 (16)

Art Ammo pool/ supply wagons 20 (13)

Art Disruption 20 (9)

Bridge Repair 9 (6)
Campaign encryption 9 (3)
Improved (Art especially) Defensive fire 8 (4)
Cavalry Breakdown/recombine (as in Nappy) 6 (3)
Brigade combat effectiveness 6 (4)
Morale test for routing units causing disruption 5 (2)
Automatic/Increased probability disruption 5 (2)
Adapt inf formation change/op fire from single to multiphase 4 (2)
Engineering units 3 (2)
Weather/LOS limitation 3 (2)
Mtd Cavalry skirmisher ability 3 (2)
Movement ceases if entering hex that's been meleed 3 (1)
Option for no disruption/routing 3 (1)
Units outside brigade command just one hex movement 3 (1)
Action point system 3 (1)
Art with same gun type combined (not in sections) 3 (2)
Straggler recovery 2 (1)
Dynamic LOS 2 (2)
Melee Attackers only by regiments of same brigade 2 (1)
Art melee fix (limber & retreat) 2 (1)
Lower Art/Cav pt values 1
Less reliable command & control 1
No infantry column melees 1
New "bivouac" formation for faster fatigue recovery 1


It's perhaps rather surprising to find that some useful features already present in the Nappy engine - eg. engineers & weather - haven't received more votes.


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV


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 Post subject:
PostPosted: Mon Sep 19, 2005 4:31 am 
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />
It's perhaps rather surprising to find that some useful features already present in the Nappy engine - eg. engineers & weather - haven't received more votes.


Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I think many of us are perhaps hoping that these particular features that are already available within the Nappy engine should be a given that they could be added to future ACW games since the code is obviously already there. It should only stand to reason that if it rained in Europe from 1800-1815 and limited visibilty, that it would also have rained in the US from 1861-1865 and likewise limited visibilty! [:D]

Same should go for bridge repair and engineer units, or possbily have "pontoon train" units, which would be more in line with the practical usage of the CW era. Allow those pontoon units to "build" a pontoon bridge that could likewise be destroyed by ranged fire or melee as a normal bridge can, but they could build it in any river hex that was accessible from the land (no embankment hexside, for examble).

Regards,
Lt. Col. Alan Lynn
3rd Battery "Jacksonville Greys"
4th Div, II Corps, AoA
God bless <><


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 Post subject:
PostPosted: Mon Sep 19, 2005 10:05 am 
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Joined: Tue Dec 04, 2001 2:29 pm
Posts: 191
Location: USA
Cool! A tie for third. That means they gotta give us FOUR updates to the engine! [:D]

Major General Dirk Gross
XIV Corps/AoC


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