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PostPosted: Sat Oct 15, 2005 4:01 pm 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1737
Location: USA
I agree with Bob's observations. Major changes through house rules can have significant and unforseen consequences. It takes playing many games over a wide range of scenarios to verify that you haven't unbalanced the game. The best house rules are the ones that are simple and fix something that is an obvious problem. I think most of the ACW house rules fit this definition.

I do think there are some rules that have the potential for fixing problems in the game but getting consenses on them would be difficult. The one I consider to have the most benefit would be the "Embedded Melee" in Turn based (single phase) games. It is easy to implement (when Melee starts all movement stops) and fixes a real problem, blitzkrieg tactics.

BG. Kennon Whitehead
Chatham Grays
III Corps, AoM (CSA)


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