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PostPosted: Fri Jun 23, 2006 9:34 am 
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Joined: Tue May 22, 2001 7:49 pm
Posts: 461
Location: USA
is now on the HPS site...

http://www.hpssims.com/Pages/updates/up ... Gettysburg

Changes for Campaign Gettysburg 1.01
- Added optional Victory Points for Supply Wagon losses.
- Added optional rule for full defensive fire against melee attackers.
- Change so that leaders, supply wagons, uncrewed artillery, and limbered artillery by themselves do not block retreat from melee.
- Additional of new optional Target Density rule which causes increased fire value against targets with more than 2/3 maximum stacking in hex.
- New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see Movement section of Users Manual for more information).
- Change to Disruption recovery determination so that Artillery units use their Morale rating for the recovery test (see Command section of Users Manual).
- Added optional Night Movement Fatigue rule.
- Change to allow leaders to cross any bridge that infantry can cross.
- Fix for 3D base alignment issue.


LGen. Hamilton
II Corps
ANV, CSA


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PostPosted: Fri Jun 23, 2006 9:36 am 
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And yes, the .org files have been updated to resolve the problem of losses not always carrying over during a campaign. [8D]

LGen. Hamilton
II Corps
ANV, CSA


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PostPosted: Fri Jun 23, 2006 10:02 am 
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Joined: Fri Aug 01, 2003 12:44 pm
Posts: 1200
Location: USA
Thanks Rich and HPS!

Now, about the next title in this series and when it's coming out...[:D]

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General Jeff Laub
Union Chief of the Army
ACWGC Cabinet Member
http://www.geocities.com/laubster22/UnionHQ/


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PostPosted: Fri Jun 23, 2006 10:15 am 
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Joined: Tue May 29, 2001 3:54 pm
Posts: 499
Location: United Kingdom
Excellent news! May start a new GB game soon. Thanks very much[8D]

[url="http://homepage.ntlworld.com/a.r.barlow/acw/acw.htm"]General Antony Barlow[/url]
[url="http://homepage.ntlworld.com/a.r.barlow/aoc/XXAoC.htm"]Army of the Cumberland[/url]


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PostPosted: Fri Jun 23, 2006 11:59 am 
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Location: Massachusetts, USA
This update will not have any effect on existing PBEM games, as long as both (all) players upgrade at the same time???

<b><font color="gold">Ernie Sands
General, Commanding, Army of Ohio
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PostPosted: Fri Jun 23, 2006 4:03 pm 
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That is correct, as far as I know there should be no issues.

LGen. Hamilton
II Corps
ANV, CSA


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PostPosted: Fri Jun 23, 2006 4:50 pm 
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Joined: Mon Jan 16, 2006 4:13 am
Posts: 387
Location: USA
Gents:

I have a problem, I can play games, help train but when it comes to doing this stuff - well, I am out in left field.

I went to download the new file and this is what I got back:

Can't Create Output File:
C:\ProgramFiles\HPS Simulations\Campaign Gettysburg\CPG.EXE

What did I do wrong? Or is it my computer !!!

Thanks for the help...

Willie Tisdale
"The Gray Fox"
Colonel
Pee Dee Division
/2/II - ANV - CSA
VMI Instructor


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PostPosted: Fri Jun 23, 2006 5:01 pm 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by WTisdale</i>
<br />Gents:

I have a problem, I can play games, help train but when it comes to doing this stuff - well, I am out in left field.

I went to download the new file and this is what I got back:

Can't Create Output File:
C:\ProgramFiles\HPS Simulations\Campaign Gettysburg\CPG.EXE

What did I do wrong? Or is it my computer !!!

Thanks for the help...
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

A couple of questions, first.

You could NOT actually download the 3 files for V1.01?

Have you had problems in the past of downloading any of the HPS upgrades and then making the upgrades work?

Are you using WIN XP?



<b><font color="gold">Ernie Sands
General, Commanding, Army of Ohio
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PostPosted: Fri Jun 23, 2006 5:28 pm 
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Gen. Sands, Suh

I have never had any problems upgrading the patches before. And yes, I do have Windows XP.



Willie Tisdale
"The Gray Fox"
Colonel
Pee Dee Division
/2/II - ANV - CSA
VMI Instructor


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PostPosted: Fri Jun 23, 2006 5:31 pm 
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Gen. Suh

When all else fails...re-boot!!!!!!!

It is working now...Thanks

I just upgraded to new patch.

Willie Tisdale
"The Gray Fox"
Colonel
Pee Dee Division
/2/II - ANV - CSA
VMI Instructor


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PostPosted: Sat Jun 24, 2006 12:31 am 
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Posts: 461
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Willie,

Sounds like you had the game open when you tried to apply the patch, hence the inability to overwrite the exe file...



LGen. Hamilton
II Corps
ANV, CSA


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PostPosted: Sat Jun 24, 2006 8:25 am 
One problem - there's nothing in the patch notes about the function I requested that would limit Jeff Laub's cavalry to half the normal movement points and restrict him to only being able to fight with 40,000 infantry and one hand tied behind his back (his mouse hand, preferably...)

I'm very disappointed that this wasn't included. [}:)][:(][;)][:D][:p]

Regards,

Brig. Gen. Alan Lynn
2nd Div, II Corps, AoA

God Bless <><


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PostPosted: Tue Jun 27, 2006 9:18 am 
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Posts: 192
Location: USA
Thanks Rich,

I was looking for a reduction in artillery gun value losses......Maybe next time?


Colonel R.E.Daley
1st Corps of the ANV
3rd Calvary Divsion,
3rd Brigade
"We are the Midnight Riders"


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PostPosted: Tue Jun 27, 2006 10:22 am 
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Location: Oriskany, NY USA
I was hoping for the same thing, Col. Daley. 60 VPs per gun is alot, in my opinion.

Brigadier General Dale Lastowicka
1st "Adirondack" Division
XXV Corps
Army of the James


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PostPosted: Tue Jun 27, 2006 11:58 am 
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Posts: 1324
Just go to the scenario editor and change the values. The default I believe is a value of 30 for artillery, but you can put any value within reason.

MG Mike Mihalik
1/III/AoMiss/CSA


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