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 Post subject: Quality Fire modifiers?
PostPosted: Sat Sep 16, 2006 10:52 am 
Does quality fire modifer option on basically turn A and B (especially A) regiments into super units or something? I have noticed that with this option on, these units seem to be causing alot more losses to targeted units than history shows.

Captain Ken Turner
"Dixie" Battalion
"Guns of the Alamo" III Corps Artillery
Army of Alabama


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PostPosted: Fri Sep 22, 2006 3:49 pm 
I am really suprised that noone responed to this.

Captain Ken Turner
"Dixie" Battalion
"Guns of the Alamo" III Corps Artillery
Army of Alabama


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PostPosted: Fri Sep 22, 2006 4:01 pm 
Someone posted a very similar piece a few days before yours, Ken.
If I understand it correctly, you have it backwards. The modifiers "ON"
will even out the results. With them off, you'll occasionally get those unusual results where the underdog wins big...or loses big.

Gen. J. Cuneo, CSA
Army of Alabama, Commanding
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"I have seen the faces of men, who had dared death so often, it lost its' terror." -J.S. Mosby


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PostPosted: Fri Sep 22, 2006 4:54 pm 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 1324
Hi, Capt Turner,

Quality fire modifiers option means A and B units have a +10% modifier, while E and F units have a -10% modifier. In my experience that hasn't make the A and B units supermen.

MG Mike Mihalik
1/III/AoMiss/CSA


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PostPosted: Fri Sep 22, 2006 5:32 pm 
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Joined: Wed Sep 25, 2002 5:51 pm
Posts: 749
Location: USA
<b><font color="beige">Capt. Turner

The information you seek is located in the game help files, copied here.

<font color="green"><b>"Select <u>Quality Fire Modifiers </u>to have fire results be affected by the quality of the firing unit. Non-artillery units which have a quality of A or B will have a 10% modifier applied to their fire value. Non-artillery units which have a quality of E or F will have a 10% modifier subtracted from their fire value. See the Design Notes for an explanation of these modifiers."</b></font id="green">

The modifier is only 10% one way or the other, but the standard fire results can give a pretty wide range of results which could explain your <i>super units</i> fire results. Personally I like the standard fire results which can to be unpredictable, but by using the Optional Fire Results option (see below) in conjunction with the Quality Fire Modifier will result in more predictable averaged out losses.</font id="beige">


<font color="green">"If you select <u>Optional Fire Results</u>, then the resulting fire casualty values are based on the average of two default fire calculations. This produces values which are more likely to be in the midrange of the casualty interval rather than uniformly distributed." </font id="green"> </b>

<center><font color="blue"><b>Maj.Gen. R.A.Weir</b></font id="blue">
<font color="yellow">THE CALVERT LINE</font id="yellow">
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<b>First--III--AoA CSA</b></center>


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PostPosted: Sat Sep 23, 2006 2:23 am 
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Joined: Sat Jul 14, 2001 12:13 am
Posts: 335
Location: USA
Of course, the morale ratings in Franklin are somewhat skewed (for play balance purposes I suppose). The Rebs were not THAT good, and the Union certainly weren't that bad.


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PostPosted: Sat Sep 23, 2006 3:31 am 
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Joined: Fri Jun 11, 2004 10:00 am
Posts: 446
Location: USA
Dear Captain Ken Turner,

I do not know your indivudual situation, but you may also be affected by the new Target Density Fire Modifer (when the target unit is stacked near capacity 1000 Men) this can cause a 150% increase (or 1/3 more casualties). When combined with the Quality modifier it can give you the Superman results you are experiencing. I recommend playing with the density modifier OFF as the increase is too large as far as I am concerned.

Lt Gen Joseph C. Mishurda

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Lt General Joseph C. Mishurda,
"Killer Angels"
XXV Corps, AoJ


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PostPosted: Sun Oct 01, 2006 1:10 pm 
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">The CSA in particular needs the Quality Fire mod in those cases where they are fighting superior numbers of Yanks as in Franklin for instance.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Agreed. And when all else fails, my boys are instructed to keep optionally big rocks on hand with which to pummel the hordes of blue-clads from a safe distance, say, across the lazy Rapidan.

shoeless
Secretary of the Cabient, CSA - retired

<center><i>From a certain point onward there is no turning back. That is the point that must be reached.</i> --F. Kafka</center>


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