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PostPosted: Mon Jan 09, 2006 4:19 am 
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Joined: Wed May 23, 2001 5:41 am
Posts: 873
Location: Somewhere between D.C. and the battlefield
"as many as would like to are welcome" (Lars)

Unless someone has experience with larger teams, I think it would be prudent to limit this to a 2 on 2, for two reasons.

1) This is a size of which I know that the engine works with it. I have done some of those in the CCC. Even then we had an incident where my teammate and I meleed against the same hex at the same time. Our entire attack force--over 200 infantry--just disappeared as if in a black hole. Remember that one side's players move simultaneously on the same map. The more players, the more likely collisions become. But that's a minor point. Several years of online playing in the NCC have tought me that the technical glitches increase out of proportion with each new player. Afterall, everyone of us uses an internet connection with the host player, and each one of those lines can create problems with every other line. Do the math.

2) The more players, the longer it takes to set up the game. Believe me when I say that what is a quick affair with 4 players can take forever with 6 or 8. More often than not I have seen games this size that needed 45-60 minutes before they even started. Firewall issues, logon failures, communication problems etc. multiply. And we have a very restricted time frame.

So, I would recommend to limit this to 4 players total. Then we have a chance. Otherwise we are likely in for a very frustrating experience.

Then again, I have absolutely no problems with dropping from this game so that others can play.

Gen. Walter, USA
<i>The Blue Blitz</i>
Reserve Artillery, AoS
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PostPosted: Mon Jan 09, 2006 8:40 am 
Gen Walters,
I thank you for your candidness. No need for you to drop, it looks as if I may be out of town on Sunday now. I do appreciate (SP) the points that you have pointed out, all very valid. In my experience (very limited) with online games these are in fact the biggest factors in game disruption. Maybe next time Gents!

Give em hell Alabama!! <SALUTE>



Colonel D.H. Smith
3rd Cavalry Divison,III Corps,AoA
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PostPosted: Mon Jan 09, 2006 6:46 pm 
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Joined: Wed Sep 25, 2002 5:51 pm
Posts: 749
Location: USA
<font color="beige"><b>Col. Smith,

Indeed as more of these direct play games are fought there will be more interest in them generated within the club......I would be happy to partner with you in another 2 on 2 multiplayer sometime down the road. Perhaps all on north American soil so I don't have to fight so early in the morning</b></font id="beige"> [;)][:p]

<b><font color="beige">Any Federals out there spoiling for a fight</font id="beige"><font color="yellow">???</font id="yellow"></b> [}:)]

<font color="blue"><b>Brig.Gen. R.A.Weir</b></font id="blue">
<font color="yellow">-- CALVERT LINE --</font id="yellow">
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<b>First--III--AoA CSA</b>


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PostPosted: Fri Jan 13, 2006 11:40 am 
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Joined: Thu Jan 01, 2004 11:24 am
Posts: 108
Location: Sweden
Sunday Jan 15 @ 1800 CET?

HPS Gettysburg

Scen 6. "The Raid" - 13 GT's

Who's in? (One Yank and 2 rebs needed)

Gen Lars W
1/XIV
Army of the Cumberland
USA


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PostPosted: Sat Jan 14, 2006 6:10 am 
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Location: USA
Gen. Lars W.

Gen Turner and myself (Rebs) will be there with bells on![:p]

Time should be 1300 GMT = 1400 CET start time 1800 CET end time.is this correct?

<font color="blue"><b>Brig.Gen. R.A.Weir</b></font id="blue">
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PostPosted: Sat Jan 14, 2006 7:50 am 
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Joined: Thu Jan 01, 2004 11:24 am
Posts: 108
Location: Sweden
Sir,

quite correct - 1800 GMT is start time, I will try to host the game
and if you send me you email adresses, I will send out IP some 15 mins before game start![:)]

Who wants to join the US side?

Gen Lars W
1/XIV
Army of the Cumberland
USA


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