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 Post subject: Any Confederates for full Peninsula Campaign? - closed
PostPosted: Fri Apr 20, 2012 9:06 pm 
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Joined: Sat Jun 17, 2006 7:45 am
Posts: 68
Location: USA
Looking for a reb player to defend Richmond against the approaching Union Army. If interested, please send a courier.

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MG R.Virts
Cast Iron Division
VI Corps, AofS


Last edited by rwvva on Tue May 08, 2012 9:20 pm, edited 2 times in total.

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 Post subject: Re: Any Confederates for full Peninsula Campaign?
PostPosted: Sat Apr 21, 2012 11:34 am 
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Joined: Sun Nov 14, 2010 10:20 pm
Posts: 16
Location: Mount Pleasant, SC
Which scenario were you thinking of playing? I was looking for an opponent for 8c if that works for you?

V/R,
Alan.

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Colonel Alan Sparks
Seventh Brigade (Maverick Brigade)
1st Div, I Corps
Army of Northern Virginia
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 Post subject: Re: Any Confederates for full Peninsula Campaign?
PostPosted: Sat Apr 21, 2012 2:29 pm 
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Joined: Sat Jun 17, 2006 7:45 am
Posts: 68
Location: USA
Thanks for the reply. I should have been more clear in my post.

I would like to play the actual campaign game rather than any of the big 400 turn scenarios. That would mean probably starting at Oak Grove or Old Tavern (depending upon campaign choices) and moving forward from there with scenarios large and small.

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MG R.Virts
Cast Iron Division
VI Corps, AofS


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 Post subject: Re: Any Confederates for full Peninsula Campaign? - Open
PostPosted: Sat May 05, 2012 1:23 am 
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Joined: Wed Apr 09, 2003 2:58 pm
Posts: 201
Location: USA
I have played the campaign atleast once. Very fun. which I remember sort of surprised me. Send a e-mail if you want to give it a whirl. I prefer rapid fatigue recovery, and all rules which favor the defender (as I feel the attacker has too many advantages which seems unrealistic to civil war era.). I'm ok with most rules, but do pretty much insist on rapid fatigue recovery (otherwise it is too easy to just push to max fatigue and not worry about it), or a house rule that max fatigue units can't advance into conflict.
LTG--Laabs
I A of M


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