American Civil War Game Club (ACWGC)
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Any Confederates for full Peninsula Campaign? - closed
http://www.wargame.ch/board/acwgc/viewtopic.php?f=50&t=17596
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Author:  rwvva [ Fri Apr 20, 2012 9:06 pm ]
Post subject:  Any Confederates for full Peninsula Campaign? - closed

Looking for a reb player to defend Richmond against the approaching Union Army. If interested, please send a courier.

Author:  Alan Sparks [ Sat Apr 21, 2012 11:34 am ]
Post subject:  Re: Any Confederates for full Peninsula Campaign?

Which scenario were you thinking of playing? I was looking for an opponent for 8c if that works for you?

V/R,
Alan.

Author:  rwvva [ Sat Apr 21, 2012 2:29 pm ]
Post subject:  Re: Any Confederates for full Peninsula Campaign?

Thanks for the reply. I should have been more clear in my post.

I would like to play the actual campaign game rather than any of the big 400 turn scenarios. That would mean probably starting at Oak Grove or Old Tavern (depending upon campaign choices) and moving forward from there with scenarios large and small.

Author:  CSAML872 [ Sat May 05, 2012 1:23 am ]
Post subject:  Re: Any Confederates for full Peninsula Campaign? - Open

I have played the campaign atleast once. Very fun. which I remember sort of surprised me. Send a e-mail if you want to give it a whirl. I prefer rapid fatigue recovery, and all rules which favor the defender (as I feel the attacker has too many advantages which seems unrealistic to civil war era.). I'm ok with most rules, but do pretty much insist on rapid fatigue recovery (otherwise it is too easy to just push to max fatigue and not worry about it), or a house rule that max fatigue units can't advance into conflict.
LTG--Laabs
I A of M

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