American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Thu Mar 28, 2024 8:00 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: Fri Apr 20, 2012 9:06 pm 
Offline
User avatar

Joined: Sat Jun 17, 2006 7:45 am
Posts: 68
Location: USA
Looking for a reb player to defend Richmond against the approaching Union Army. If interested, please send a courier.

_________________
MG R.Virts
Cast Iron Division
VI Corps, AofS


Last edited by rwvva on Tue May 08, 2012 9:20 pm, edited 2 times in total.

Top
 Profile Send private message  
Reply with quote  
PostPosted: Sat Apr 21, 2012 11:34 am 
Offline
User avatar

Joined: Sun Nov 14, 2010 10:20 pm
Posts: 18
Location: Mount Pleasant, SC
Which scenario were you thinking of playing? I was looking for an opponent for 8c if that works for you?

V/R,
Alan.

_________________
Colonel Alan Sparks
Seventh Brigade (Maverick Brigade)
1st Div, I Corps
Army of Northern Virginia
C.S.A


Top
 Profile Send private message  
Reply with quote  
PostPosted: Sat Apr 21, 2012 2:29 pm 
Offline
User avatar

Joined: Sat Jun 17, 2006 7:45 am
Posts: 68
Location: USA
Thanks for the reply. I should have been more clear in my post.

I would like to play the actual campaign game rather than any of the big 400 turn scenarios. That would mean probably starting at Oak Grove or Old Tavern (depending upon campaign choices) and moving forward from there with scenarios large and small.

_________________
MG R.Virts
Cast Iron Division
VI Corps, AofS


Top
 Profile Send private message  
Reply with quote  
PostPosted: Sat May 05, 2012 1:23 am 
Offline

Joined: Wed Apr 09, 2003 2:58 pm
Posts: 206
Location: USA
I have played the campaign atleast once. Very fun. which I remember sort of surprised me. Send a e-mail if you want to give it a whirl. I prefer rapid fatigue recovery, and all rules which favor the defender (as I feel the attacker has too many advantages which seems unrealistic to civil war era.). I'm ok with most rules, but do pretty much insist on rapid fatigue recovery (otherwise it is too easy to just push to max fatigue and not worry about it), or a house rule that max fatigue units can't advance into conflict.
LTG--Laabs
I A of M


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group