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PostPosted: Wed Nov 06, 2013 1:26 pm 
Gentlemen,

Neal Hebert & I designed a custom scenario for HPS Gettysburg that we used for a multiplayer game.

The whole idea of the game was that approximately equal forces (89875 Yanks & 85450 Rebs) being placed on opposite sides of the map by the Confederate & Union Commanders. This is done via the use of the scenario editor. Both sides agree to place their units within 10 hexes of the opposite map edge and then agree not to look at the other players troops dispositions. So in essence it is a blind scenario.

If this is something that might interest you... send an email to me at PhantomCavalry@neb.rr.com and I will send you the scenario & the custom map file so that you can look things over to see if they are to your liking.

Thanks,


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PostPosted: Wed Nov 06, 2013 6:31 pm 
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Joined: Mon May 18, 2009 3:06 pm
Posts: 1328
Location: USA
Gentlemen <salute>

If I might add to General Hulinsky's post. Before anyone goes "Gettysburg, geez another one?" it might be mentioned that the battle doesn't take place in Pennsylvania. It takes place in Virginia with the Bull Run/Manassass battlefields included in the area, although the order of battle is constructed using units from the Battle of Gettysburg.

Highest regards,

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General Neal Hebert
Edward C. Walthall Division (2nd aka "Gator Alley")
II Corps, Army of the West
CSA Cabinet Secretary


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PostPosted: Wed Nov 06, 2013 6:51 pm 
Email sent, sounds interesting, and nice to have a scenario where the players don't know all the comings and goings ahead of time.


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PostPosted: Sat Nov 09, 2013 9:15 am 
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Posts: 133
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Sirs, this concept sounds very intriguing. I am available if Gen Groce still needs a partner. I can be reached at admiralyamamoto1atsbcglobaldotnet.

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Gen Doug Shaw,
4/1/XIV AotC


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