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 Post subject: Touch Civil War Battles
PostPosted: Tue May 13, 2014 5:59 pm 
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Is the Touch Civil War Battles compatable with the PC version?

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PostPosted: Sat May 17, 2014 5:21 am 
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Hi Cam,

No they aren't -these are sort of abridged type versions when compared to the PC titles. There is no campaign sets either, just stand along scenarios which you play against AI. I am not even certain that you get a choice as to what side you play -although I am only just easing into several titles.

I found I had some Amazon coins from some of their free apps -so I recently grabbed 3 of the full blown CWB app titles: Shiloh, Chickamauga, & Ozark.

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PostPosted: Sat May 31, 2014 5:17 pm 
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Thanks,

These apps are designed to be played as a form of entertainment when a PC is not available. "ON THE GO" Also to introduce new players to the system with the hopes they will want the full version from the JTS website. Most of the scns are variations of existing scns, but there are several new ones with each game, and nearly all have new AI scripting. This is important because, at this time, all the games are Player vs AI. Some of the scns can be played as either side. This is more true of the later apps. More features will be introduced as time go by. We have talked about how to make it two player, and having a limited editor. The power available for these devices is much more limited, so adding a campaign feature isn't possible at this time.

Rich Walker

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PostPosted: Sat May 31, 2014 5:34 pm 
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As you've described it, Rich, that is an interesting market approach! I certainly hope that it yields both an increased interest in the full packaged games and, ultimately, within the ACWGC.

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PostPosted: Mon Jun 02, 2014 2:05 am 
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Indeed - it would be great if it gets new players into the mainstream genre.

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PostPosted: Mon Jun 02, 2014 11:10 pm 
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I have several of the "touch" games on my IPAD and they work well. Not the same as PBEM, but done well enough for solo play.

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PostPosted: Thu Jun 05, 2014 2:28 am 
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Why would anyone want to play these games on a porthole-view, tiny tablet display? Scrollfest?

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PostPosted: Thu Jun 05, 2014 7:49 am 
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To escape from reality?

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PostPosted: Thu Jun 05, 2014 3:48 pm 
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Or, when you do not have your laptop with you and you want your ACW fix!

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PostPosted: Sat Jun 07, 2014 5:23 pm 
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What the heck. At just $2.99, I purchased CWB: Shiloh (for Android). For small scenarios, it just might satisfy.

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PostPosted: Sun Jun 08, 2014 10:41 pm 
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They are quite enjoyable. I have an 8" Android tablet and I too wondered how you could play on such a small screen. I use a 24" on my PC. However the 2 finger zoom allows you to look at a particular area in better detail than on the limited PC zoom. I wish the PC version had more zoom options. As well the scrolling around the map is fast. Actually quite practical all in all. The scenarios play well and are fun. I use an inexpensive stylus pen which works better than my big fingers.

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PostPosted: Sat Jun 21, 2014 11:35 am 
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I eat my words:

Berto wrote:
Why would anyone want to play these games on a porthole-view, tiny tablet display? Scrollfest?

I have purchased the six earlier titles in the CWB series (for Android), and just yesterday the latest release, CWB: Corinth. (I also picked up MC: Mideast '67, also for Android.)

Much to my surprise, these games shine on mobile.

Scrollfest? No, because the scenarios are suitably small, suitable to the small size of the tablet display. So, none of the full-scale marquee battles like full-day Antietam. Rather, smaller, limited battle episodes like (for CWB: Antietam) Slaughter in the Cornfield, Burnside Bridge, North Woods, etc. Also, smaller entire battles like (for CWB: Ozark) Battle of Wilson's Creek, Battle of Newtonia, etc.

About the biggest scenario I've seen so far is (for CWB: Chickamauga) Battle of Perryville (but excluding the main body of Buell's army, which sat out the battle just to the south).

I am about half way through the CWB: Peninsula Battle of Glendale scenario. Compared to the full-scale Glendale scenario in the Campaign Peninsula game, the map for the mobile version is much more narrowly circumscribed, omits most of the peripheral forces, and focuses sharply on Longstreet's & A.P. Hill's afternoon attack in the center. So in the mobile scenario, as with all the other mobile scenarios, there is little long-range marching and closing in on the battle. Rather, the mobile scenarios are set up at the verge of combat, else they are simply smaller battles to begin with. Such as (for CWB: Antietam) South Mountain, Turner's Gap, the other scenario I have played through to completion.

Each CWB game comes typically with a couple dozen scenarios, more or less. Contrast that to the, typically, 100+ scenarios in every ACW Campaign game.

In the CWB mobile games, you miss some of the "frills" of the full-fledged Campaign games, such as: phase-based play, 3D graphics, menu choices such as Melee > Clear Melee, and other stuff. No option to play one side or the other; the scenario assigns you your side (usually the attacker). No PBEM; strictly solitaire play vs. the AI, of course. But all of the essentials are there.

And for the most part, they all work, and work well. John Tiller games are clickfests, and I was skeptical whether they would translate well to the touch mobile platform. All in all, they do translate, and nicely. The mobile touch commands and gestures are intuitive and easy to learn.

You definitely need a stylus pen, though. Good luck relying on your fat fingers. And, this annoyance: From time to time, you select a hex, a stack, or a menu item (such as Highlight Org), and ... nothing happens. No matter how long you press. In such circumstances, one has to select some other hex (to clear the internal command processing routines?), then retry. At other times, the touch controls are glitchy or slow to take effect. These are aggravating, could be Android glitches (and might get better with newer, faster tablets and/or newer Android versions), might be actual coding bugs, but anyway happen seldom enough so as not to be showstoppers.

I have Real Life concerns and war gaming responsibilities (see my sig) that consume most of my game playing time. As a result, in the past year or two I've had essentially no free time left over to play the JT American Civil War games. I've been saddened by this, it being the 150th Anniversary of the War and all.

But, with these new CWB mobile apps, I can now fit in a turn or two, in my bed (and away from my desk!) just before lights out. And a turn now and then when I can't stand the near-constant 24/7 high-tech computer work (IT is my day job, my second job, my hobby, ...) and must step away from my desk (in my Man Cave, surrounded by computers and other tech gear).

So, with the new CWB mobile apps, I am playing the JT Civil War Battles again. Hooray!

In the CWB series, JTS has a winner. $2.99 apiece, so quite (ridiculously?) inexpensive. You can hardly go wrong. Give 'em a try!

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PostPosted: Sat Jun 21, 2014 3:00 pm 
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Nice post, Berto!

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PostPosted: Sat Jun 21, 2014 5:58 pm 
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I completely agree with Berto.

I use the IPAD versions, with, basically, the same results. Stylus is necessary and makes everything much, much smoother.

I have not had any problems with the series.

And, keep up the good work over at MATRIX, we cannot have too many games!!! :mrgreen: :What!:

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7th Brigade, 1st Division, XVI Corps, AoT
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PostPosted: Mon Jun 30, 2014 1:33 am 
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Civil War Battles: Atlanta available for Android!

http://johntillersoftware.com/index.html

:D

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