American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Thu Mar 28, 2024 5:47 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Sun Jun 28, 2015 3:32 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1365
Location: USA
In the JTS/HPS simulations you get a good number of points for destroying a gun tube in battle. You can overrun a battery of guns and get points for the capture of guns. You can also spike the guns of an captured battery and lose some points as a result. You can also take the time to destroy the guns of an overrun "enemy" battery and create points for your opponent, since the battery at that point belongs to you!

Do I have all of that right, or am I confused?

_________________
General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Jun 29, 2015 1:45 pm 
Offline
User avatar

Joined: Tue Aug 20, 2013 1:17 pm
Posts: 101
Location: Ferdinand Indiana
I agree with all until the end; "You can also take the time to destroy the guns of an overrun "enemy" battery and create points for your opponent, since the battery at that point belongs to you!".

It seems to me the battery in question is not really yours. I see it as; VP's for eliminated enemy guns at anytime. VP's for possession of enemy guns at the battle end point. For possession of an overrun unit there must be occupation. For VP's it might be easier to occupy at the end turn than to take the time and ammo to destroy an overrun "unoccupied" enemy gun at an earlier time.

_________________
Yr. Obdt. Srvt.
Lt. Gen. R. Sickbert
First Division, Fifth Corps
Army of the Potomac

Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Jun 29, 2015 2:57 pm 
Offline
User avatar

Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1365
Location: USA
I hear what you're saying, Randal. It seems as if enemy guns must always remain enemy guns for point purposes. But here's the thing. You can change facing and fire the guns of a captured battery at the enemy, as long as you have a friendly unit in the same hex. I don't think that you can actually re-crew the battery with your own people, but those guns can be used against the enemy if he is in range. (I've never checked to see where the ammo depletion in such a case occurs! :?: ) In any event, captured guns no longer belong to the enemy, they are your's for as long as you remain with them.

Once you leave the captured guns unattended, you will lose your capture points. So at that point you have two choices: you can spike the guns, or take the time to destroy them with your own batteries. If you destroy those guns without spiking them, who gets the points? If you first spike the guns and then destroy them, for whatever reason, who gets the points? And who gets what points if the enemy comes back and overruns his original guns that you've already spiked? :shock: :?:

_________________
General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


Image


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Jun 29, 2015 3:40 pm 
Offline

Joined: Mon Dec 17, 2001 6:59 am
Posts: 266
Location: USA
I think if you spike, then destroy no one gets any points.


Top
 Profile Send private message  
Reply with quote  
PostPosted: Mon Jun 29, 2015 10:50 pm 
Offline

Joined: Tue Nov 11, 2003 9:52 am
Posts: 1324
Hi,

Some interesting questions as to ammo effects. I will run some tests when I get a chance and try to address some of these.

If you capture enemy guns, you get full points as long as you occupy them, even with just a leader or supply wagon. Unoccupied guns revert
to control of the original owner.

If you spike the guns, you get half points as long as you occupy them.

You get zero points for recapturing your own guns; you just deny the enemy the points.

If you destroy captured enemy guns, whether spiked or not, you get full points permanently.

Correction: Spiked guns which are destroyed give only half the points.

You capture a few rounds of ammunition when you capture the guns. I want to say 3 rounds/gun, but it may depend on parameter data.
This amount is added to your pool and subtracted from the opposing pool the instant you capture the guns. You never get those rounds
back, even if you recapture the guns.

The captured guns do use ammo from the capturing side's ammo pool when they fire.

You can fire the captured guns as well as the full strength of the occupying unit. On the other hand, if you recapture guns, you can't
fire them until you recrew them. This is problematic.

There are zero points for killing crews. This is also problematic.

One interesting point is abandoned guns can interfere with movement by units of the same side but not enemy units.
I think that was to keep folks from deliberately using them as roadblocks.

Anyway, just a few observations. Hope this helps.

_________________
MG Mike Mihalik
Forrest's Cavalry Corps
AoWest/CSA


Last edited by mihalik on Tue Jun 30, 2015 2:01 pm, edited 1 time in total.

Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Jun 30, 2015 1:54 am 
Offline
User avatar

Joined: Mon Apr 14, 2014 3:24 pm
Posts: 1145
Location: Bouches-de-l’Elbe
To add to this:
- Uncrewed artillery when stacked with friendly or enemy units fires with =1/2 Fire Value
- Captured(only possible with optional Artillery Capture rule) artillery fires with = 1/2 Fire Value
So you don't need manpower to fire them but you only get half the fire value, if you re-crew your own guns you fire with 100% fire value.

_________________
Lieutenant General Christian Hecht
Commander I Corps, Army of the Potomac
Image
"Where to stop? I don't know. At Hell, I expect."


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 89 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group