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 Post subject: Pull 'em out!
PostPosted: Sun May 13, 2018 1:23 pm 
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Joined: Fri Oct 12, 2007 3:20 pm
Posts: 1365
Location: USA
It's fun to wish for things.

How many of us have read the battle accounts in which a field battery had to be withdrawn and replaced by another due to ammunition shortage? I suppose that the current method of replicating artillery ammunition in the JTS Campaign series is about as simplified and easy to manage as it can be. But that doesn't stop me from wondering how much more could be simulated in that regard, and whether or not we, as players, would enjoy the added challenge of battery ammunition management.

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General Jos. C. Meyer, ACWGC
Union Army Chief of Staff
Commander, Army of the Shenandoah
Commander, Army of the Tennessee
(2011-2014 UA CoA/GinC)


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 Post subject: Re: Pull 'em out!
PostPosted: Mon May 14, 2018 1:38 pm 
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Posts: 1324
Hi, Joe,

Of course individual battery ammo would be an improvement, and this was recognized in forums as far back as Talonsoft days.

Now that Berto is involved in modifying the ACW engine, I have renewed hope it will one day come to pass.

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MG Mike Mihalik
Forrest's Cavalry Corps
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 Post subject: Re: Pull 'em out!
PostPosted: Wed May 16, 2018 4:46 am 
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Joined: Sat Apr 27, 2013 3:29 pm
Posts: 297
Joe,

I would full heartily agree with you. I think the artillery should have limber units instead of supply wagons. This way you have to keep your artillery supply lines in order like the supply wagons.

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This brings up another point from one of my prior post. I captured some rebel artillery that had no ammo. I had no artillery or supply wagons in sight but "voilĂ !" as soon as I captured it it was supplied and I was able to turn the guns and fire on the Rebs. That shouldn't happen if the arty had to be supplied with a Limber/Caisson.

On that note I still think that each unit should have a supply level value in the OOB file. A unit shouldn't have unlimited supply nor should it go low ammo on it's first shot based on a random number. Each unit should have a set number of ammo and it depletes it as it shoots. It would be replenished based on its size to refill the ammo supply (value).

That would be my proposals. :)

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MG. Derek Hampel
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 Post subject: Re: Pull 'em out!
PostPosted: Wed May 16, 2018 5:26 am 
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Prior post on this topic:
viewtopic.php?f=4&t=19914

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MG. Derek Hampel
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Army of the Tennessee


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 Post subject: Re: Pull 'em out!
PostPosted: Wed May 16, 2018 7:19 am 
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Posts: 470
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Joe Meyer wrote:
It's fun to wish for things.

How many of us have read the battle accounts in which a field battery had to be withdrawn and replaced by another due to ammunition shortage? I suppose that the current method of replicating artillery ammunition in the JTS Campaign series is about as simplified and easy to manage as it can be. But that doesn't stop me from wondering how much more could be simulated in that regard, and whether or not we, as players, would enjoy the added challenge of battery ammunition management.


very good points.

Most members have a long list of improvements for these games.

I should live so long.

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Pickett's Infantry Division, I Corps,
Army of Northern Virginia, CSA


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