ACWGC
* ACWGC     * Dpt. of Records       * CSA HQ    * VMI    * Join CSA    
   * Union HQ    * UMA    * Join Union     ACWGC Memorial
CSA Armies:    ANV    AotW
Union Armies:    AotT     AotC      AotP      AotS     Union Army Forums
     Link Express
American Civil War Books, Magazines and Games for sale (See other items)
Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Tue Dec 12, 2017 3:36 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Campaing Franklin Problem
PostPosted: Fri May 27, 2005 1:13 pm 
Offline

Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Gentlemen,

I have recently played a campaign on the Franklin CD and learned that the victory tree was switched. So my opponent scored a major victory and I received the campaign victory. The Question arises: "Do the options and victory hexes change depending on who won the last battle?" At Nashville, I had selected a flanking attack, but the computer informed me since the rebels were down we were to make a direct frontal assult. I had suffered a major defeat in the previous battle, why should I make a frontal assult to crush a strong enemy? Are there plans to put out a patch to fix this problem.

While your at it, please reset the Artillery casualty numbers to those of the Campaign Gettysburg game. It is sucicial to assult artillery on a hill with infintry infront of it. 60 men killed from a single battery at a two hex range. Because of the excessive killing power of the artillery the battle mechanics change... You just do not leave your troops exposed to the artillery.

I will probably not play this campaign again until these things have been addressed. Any one from HPS there?

BG Joseph C. Mishurda

Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 1:19 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 828
Location: USA
Sir,

You both MUST be using the same patch. The Current patch is v.1.04. This version fixes the campaign tree and also adjusts the arty, especially the 3" rifles.

Rich

BTW, if you download the latest patch and still think the arty is too strong, just cut a paste the original pdt file from the CD, or cut and paste the weapons from the Gettyburg CD. Just make sure you only cut a paste the weapons (a-z) if you use the Gettysburg CD.


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 1:33 pm 
Offline

Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Rich,

I have version 1.04 on my CD. My opponent was Jon Cuneo, I do not know what version he had. I had assumed hed had it updated to Club standards.

BG. Joe Mishurda



Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 1:46 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 828
Location: USA
When you find out what version he has, let me know as I'm curious.

As for the arty, the different versions may be the difference, but keep in mind that Gettysburg uses sectionalized arty and Franklin uses full battery units, so there will be a greater difference in loses.

Arty should be a fearful weapon, and so I've tried to design them that way. During Hood's many charges at Franklin, many poor rebel soldiers were mowed down by the canister shot of the Union defenders. A bloody day to be sure.

Rich


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 2:18 pm 
Offline

Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Dear Rich,

I just talked with Jon, he said he had version 1.03. I may have also had 1.03, but now have 1.04. (when did the 1.04 version come out?) We finished our game on the 6th of May this year. Has the 1.04 version fix our problem? I thought it was to fix the caverly movement in woods problem. As far as teh artillery is concerned I like the Gettuysburg and old Corinth table the best, the new Corinth is too weak and the Franklin is too strong. Are there plans to standardise all the games with the same table?

BG Joseph C. Mishurda

Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 2:18 pm 
I've replied to Joe's email. I'm say again here. I purchased my copy of Franklin not long before playing Joe. I had played only once previously, against Dierk. One of the things we noticed was that cavalry was not disrupted by movement in woods. It was actually Dierk that had commented on the point as we exchanged moves.

Now, when I purchase any software, I also get any and all upgrades and patches that may be available. I also save them. The patch I had saved in a utility folder before receiving Joe's mail tonight was 1.03. It's always possible I hadn't run the patch before using the game, but I believe I did. In any case, I downloaded and ran 1.04 tonight. When checking the version now, it says 1.04. The interesting point is that when reading the text file that's listed with the patch, it refers to 1.04 as correcting the cavalry/woods disruption issue.

When Joe and I completed our game and the results showed a Union campaign victory, I asked how this was so when registering the end game. Don Adams had pointed me at a post by Dierk that addressed that issue specifically. He also showed the victory tree, and illustrated how the campaign results were directly opposite the scenario results.

LtG. J. Cuneo,
3/III, AoA
Image Image


Top
  
 
 Post subject:
PostPosted: Fri May 27, 2005 2:22 pm 
I've just read the txt file again. The fixes included witn 1.04 do nothing concerning the artillery fire. However, if you continue to read into 1.02, you'll see that they've adjusted the PDT to cause greater cannister casualties. That must be what Joe and I experienced. It's apparent that Franklin has this adjustment, and the other games may not.

LtG. J. Cuneo,
3/III, AoA
Image Image


Top
  
 
 Post subject:
PostPosted: Fri May 27, 2005 2:27 pm 
Franklin's 1.04 patch was put up on 2/18/05. All the other patches are
much earlier.

LtG. J. Cuneo,
3/III, AoA
Image Image


Top
  
 
 Post subject:
PostPosted: Fri May 27, 2005 3:03 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 828
Location: USA
Here is the change file txt.

<i>Changes for Campaign Franklin 1.04
- Adjusted PDT files to reflect uniformity with the ACW series
concerning mounted cavalry disruption through woods and night
attack penalties.
- Adjusted several Nashville scns so that the city of Nashville
is worth Victory Points.
Changes for Campaign Franklin 1.03
- Adjusted PDT files to correct the "T" weapon type.

Changes for Campaign Franklin 1.02
- Adjusted PDT files that will cause greater canister fire damage.
- Created new PDT file for snow battles. (Limited visibility and
reduced movement)
- Created new scn for Snow battles around Nashville.
- Corrected campaign file to show correct victory messages.
- Adjusted main program file to eliminate "detached" condition for
commanding generals.
- Adjusted winter 3D hex outlines so they can be more easily seen.
- Eliminated "Long Live Robert E. Lee" slogan scene.

Changes for Campaign Franklin 1.01
- Corrected leader pictures for A.P. Hill, and Chalmers
- Added abatis to non-historical Franklin scns (except "k")
- Repositioned confederate troops on wrong side of Harpeth River.
Scns: g, i0, i1
- Lengthened Franklin scns: h0,h1 (non-historical)
- Added scn Franklin_k (no rebs on map, Union mostly on road to
Franklin). This allows for more tactical movement.
- Changed campaign to include new scn "Franklin_k" and removed
"Franklin_g". Also changed the descriptions to reflect this change.
- Added Patrick Cleburne to Spring Hill_e1 to reinforcement schedule.
- New map that connects Spring Hill to Franklin.
- New scns for new map. Spring Hill_f and Spring Hill_f1
(Both Historical)
- Corrected 3D Icon problem with Overall Creek scns.
- Adjusted some leader ratings. Many were found to be too low.</i>


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 3:09 pm 
Offline

Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Dear Rich,

So if I read that file correctly, the switched victory cnditions have not been corrected as of version 1.04. Correct? Will this effect the battle options such as ordering a frontal assult instead of a flanking manuever?

BG Joe Mishurda

Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri May 27, 2005 3:56 pm 
Offline
User avatar

Joined: Tue Nov 11, 2003 9:52 am
Posts: 828
Location: USA
If your refering the the campaign tree, then yes, it was fixed in v.1.02. Simply use the campaign editor to check.

Rich


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat May 28, 2005 3:04 pm 
Offline

Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Rich,

I do not know how to use the Camaign editor to view the victroy tree. However, since both my self and Jon had version 1.03 or higher, then it appears the problem was not fixed in version 1.02. The battle was around Nashville. I believe someone else checked out the tree and told us that they were switched. It would appear the problem still exists.

BG Joe Mishurda

Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat May 28, 2005 7:14 pm 
Offline

Joined: Wed May 23, 2001 5:41 am
Posts: 873
Location: Somewhere between D.C. and the battlefield
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by jmishurda</i>
I do not know how to use the Camaign editor to view the victroy tree.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Well, just do. It's pretty obvious when you look at it and click through the options.

"CWCAMP.EXE"

For me, the patch fixed the problem. A defeat is now a defeat and a victory a victory.

Image



Gen. Walter, USA
AoS / War College


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sun May 29, 2005 10:08 am 
Offline

Joined: Fri Jun 11, 2004 10:00 am
Posts: 444
Location: USA
Dear Gen. Walter,

You were the one who informed me the tree was switched. I went back and checked the old post and saw some of the later decission, I must have mist. The CD prior to version 1.02 had the tree switched. I checked my version 1.04 and it is fine. With your help I managed to find and read my victory tree. My Disk is ok. I do not know why we had the problem, or when Jon upgraded to version 1.03. I will have to try another campaign. Thank you.

BG Joe Mishurda

Joe Mishurda, The Cast Iron Division
2nd Div. XXV Corp, AoJ


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: