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PostPosted: Mon Jun 04, 2012 8:10 am 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1737
Location: USA
Actually don't mind playing either side since there are interesting situation for both during the seven days of fighting. Peninsula does include scenarios that are unwinnable for one side or the other and a few that are automatic losses no matter what you do. Usually these are just the short scenarios.

I prefer to play with all options on. I feel they more or less balance out but some do create problems in Peninsula since they were not part of the game at testing like bridge repair. Soft ZOC's tend to make fortifications unholdable. I highly recommend using phase play especially in a series of battles where one side is mostly on defense which is still badly broken under Turn play.

I prefer an opponent that has time to at least get a move out every other day except when vacations and life interrupt. The campaign is long and does require a lot of commitment to finish it in a reasonable time. And, you should have some experience with the HPS games or I will drive you into the Chesapeake Bay.

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General Kennon Whitehead
Chatham Grays
AoT II/1/3 (CSA)


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PostPosted: Mon Jun 04, 2012 2:02 pm 
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Joined: Tue Jun 10, 2003 5:54 pm
Posts: 332
Location: USA
Ha, even with experience you will drive one of us into the bay.

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General Don Golen

6th Brigade , The Rocky Mountain Light Artillery Brigade
1st Division
I Corps
Army of the Potomac


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PostPosted: Mon Jun 04, 2012 8:00 pm 
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Joined: Thu Sep 11, 2003 4:32 am
Posts: 1737
Location: USA
I will allow the Yankees to issue all their troops Mae Wests.

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General Kennon Whitehead
Chatham Grays
AoT II/1/3 (CSA)


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PostPosted: Fri Jun 08, 2012 7:42 am 
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Joined: Sun Apr 24, 2011 12:16 pm
Posts: 45
I'd be interested in a full Peninsula Campaign scenario. I'd prefer Union command if thats okay. I can usually do at least one turn per day, possibly more.

You can email me at cpaul37142@yahoo.com for specifics.

1LT Chuck Paul
2/2/VI
AoS

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Lt Col Chuck Paul
2/2/VI
Army of the Shenandoah

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