American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Fri Apr 19, 2024 6:26 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2
Author Message
PostPosted: Mon Jan 21, 2013 1:20 am 
Offline

Joined: Tue May 22, 2001 7:20 pm
Posts: 222
Location: USA
Well, yes and no. At 1 and 2 hexes offensive fire would be less than that in an unmodified PDT (20, 14). At 3 hexes (11, 9) expected hits would average 8.25 and 6.75 for a difference of 1.5. At 4 hexes the difference is 4.5 hits (8.25 and 3.75).

Since Civil War artillery were primarily defensive weapons, the benefit to taking the AI out of it in that realm I believe to outweigh any "holes" which may exist offensively at 4 hexes. Given that factors beyond 1 hex are really estimates anyway, maybe guns did more damage at 3 and 4 hexes than allowed for in these games.

The difference in expected casualties in a Melee would be 4.5 (15 at 20; 10.5 at 14). How often would 4.5 casualties effect the outcome of a Melee? Unknown to me but I would not think it to be very often.

_________________
MG Robert Frost


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 248 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group