American Civil War Game Club (ACWGC)

ACWGC Forums

* ACWGC    * Dpt. of Records (DoR)    *Club Recruiting Office     ACWGC Memorial

* CSA HQ    * VMI   * Join CSA    

* Union HQ   * UMA   * Join Union    

CSA Armies:   ANV   AoT

Union Armies:   AotP    AotT

Link Express

Club Forums:     NWC    CCC     Home Pages:     NWC    CCC    ACWGC
It is currently Tue Apr 16, 2024 3:15 am

All times are UTC - 5 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: Tue Feb 12, 2013 12:33 pm 
Offline

Joined: Fri Sep 19, 2003 2:16 am
Posts: 160
Location: USA
Gentlemen,

I would first like to thank John Ferry and his team on a most excellent game. I have personally looked forward to a game covering the Overland campaign for some time. John has really come up with some great concepts and ideas.


My suggestions are a tweaking of the Wilderness map. I think the map should be more restrictive in movement than at present. I am reading Gordon Rhea's book on the battle of the Wilderness and he continually talks about the endless number of bogs and heavy thickets. My suggestion is to make low lying stream hex sides marsh hexes on 1 side particularly hexes with 3 or more stream sides. Line movement in forest hexes should be bumped to 7 movement points and play with a house rule against column attack except at bridge crossings. Also I feel the Wilderness scenarios should use the #2 pdt. file with the 800 stacking limit.

My rational for these changes is that Lee did not choose to fight in the Wilderness against 2 to 1 odds because he wanted to walk in the park. He chose it because the Wilderness hindered movement and provided a chance for a much small force to stand up to the Yankee hordes.
I have fought scenario #118 and lost but I think with better strategy , use of #2 pdt. and more restrictive map that you have a much more balanced scenario while retaining the historical situation and feel.

Also as a side question can the pdt. file be changed for an existing scenario and or add marsh hexes to a map using the scenario editor?

_________________
Major Gen. Tom Moore CSA
Moore's Brigade ( 4th )
Cleburne's Division(1st), Hardee's Corp (1st)
Army of Tennesssee


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Feb 12, 2013 12:43 pm 
Offline

Joined: Thu Dec 15, 2011 2:30 pm
Posts: 54
Tom Moore wrote:
Also as a side question can the pdt. file be changed for an existing scenario and or add marsh hexes to a map using the scenario editor?


Hi Tom,
you can change the pdt file for an existing scenario
you just have to rename the scenario, open it with a notepad. you will easily read the reference to the pdt file used and just have to modify it with the one you want to use instead.

as for adding marsh hexes with the scenario editor, it is not possible.

regards
Francois

_________________
Lt. Gen. Francois Chatain
CO XX Corps and Adjutant, AotC, USA
Red Badge of Courage Tournament Deputy Director


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Feb 12, 2013 3:23 pm 
Offline
User avatar

Joined: Fri Dec 28, 2012 7:26 pm
Posts: 530
Thanks for your generous remarks re Overland!
Swamps are only added/deleted in the map editor. Given a good case for doing so, I can make that happen.
You can change to a different pdt without effecting the scenario. If you go to 30 min turns, you have to decrease the number of turns accordingly.
I tested one hex per turn movement in woods, and it was just too restrictive. Under optimal conditions, a regiment could move 250 yards in 20 minutes. The things that slow it down are swamps, elevation changes, use of skirmishers, disruption, and the enemy, and those non-optimal conditions influence movement constantly. Please continue to offer suggestions, though. I have been known to change my mind with enough prodding and specific instances where it would help the cause.
John
2lt 2/20th corps


Top
 Profile Send private message  
Reply with quote  
PostPosted: Tue Feb 12, 2013 4:14 pm 
Offline
User avatar

Joined: Fri Dec 28, 2012 7:26 pm
Posts: 530
I'd like to add a personal observation also. I had the privilege of training at Fort A P Hill, Va., which is just across Interstate 95 from the Wilderness/Chancellorsville battlefields. I suppose I was there six or seven times during a 20 year period. Fort Pickett, down by Five Forks, is not much different and I was there a few times also. Although the weapons have changed, foot movement never changes, and I felt as a Platoon Sgt I was experiencing the same challenges that a regimental commander had during the ACW. It was very enlightening, and I borrowed on that experience when writing about combat back then, and also in designing this game. By the way, we rarely used radios to control movement within the platoon, it was all by voice, hand and arm signals, and personal contact. That was when I learned that you can't push a string--you have to be up front to pull it. Up front leadership got a lot of leaders killed back in the day, and using laser tag in the 20th century got me zapped more than once!
All in all, it kind of helped me understand what Gordon Rhea was talking about.


Top
 Profile Send private message  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 59 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group