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PostPosted: Sat Mar 16, 2013 12:49 pm 
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Joined: Tue Jul 31, 2007 1:48 am
Posts: 345
Location: United Kingdom
Have taken an already modified version of the historical 3 day Gettysburg and have further tweaked it. :?

Some have complained in the past that the large Union superiority in numbers makes things difficult for the Reb player in the long run.
I've removed the ENTIRE Union VI Corps. Almost 15,000 Union troops (some would say the *best* Union Corps) gone! :shock:

I have added a few Union & Reb Regiments that were missing historically and I've added a Union Cavalry Brigade as a token to make up for the fact that a whole Corps has been removed.
Furthermore, I've deleted ALL the headquarters units from Division, Corps and Army establishments as well as the things like the Provost Guard and Artillery Reserve Infantry units AND one of the Union Artillery Reserve Battalions (I've found the Union side can make ersatz battle groups out of these HQ Regiments that realistically would have had little influence on an actual battle).

A few reinforcements are now on the map at start of play and I've adjusted the Union arrival schedule for time & place.

Finally I've thrown in some extra supply wagons just for the hell of it. Neither side should find small arms re-supply a problem with 3 days play at stake.

It looks like it should be playable and must be an appealing situation for any Reb that has previously found the 3 day Getty' a bit hopeless. Riders to my tent at digglyda@btinternet.com

_________________
Brigadier-General Jim Wilkes.
2nd Brigade, Cavalry Division, XX Corps.
AoC. U.S.A.


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PostPosted: Sun Mar 17, 2013 12:56 pm 
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Joined: Tue Jul 31, 2007 1:48 am
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Opponent found thank you.

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Brigadier-General Jim Wilkes.
2nd Brigade, Cavalry Division, XX Corps.
AoC. U.S.A.


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