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 Post subject: Want a free game?
PostPosted: Sat Jun 02, 2001 3:06 pm 
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Joined: Fri May 25, 2001 11:15 am
Posts: 42
Location: USA
<font face='Arial'><font color=orange>Download the 1.03 patch for 1776.

You'll have to learn some new tactics though - more realistic ones. Changing into column to run away while in range of the enemy is not such a good deal anymore. The non-phasing side shoots at formation and facing changes, not to mention movement.
Like to attack in column? Good luck, they'll shoot as you move up. Maybe lots of times - good units can fire more than once in defense.

Thanx HPS guys, this game is better than ever, can't wait to see 1812. For that matter, how about considering the Frederick the Great period or the English Civil War? Dare I say smaller ACW battles or parts of them?</font id='Arial'></font id=orange>

<b>CCC - Ens: 9th MA Line,2nd Bde,1st Div,ND
<font color=red>NWC - Lt: Verden LW,5th Div,I Corps</font id=red>
<font color=blue>ACW - Brvt BGen: 1st Div,XXIV,AoJ</font id=blue>
<font color=green>Frontline - Major: US Armored Forces</font id=green></b>


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PostPosted: Sun Jun 03, 2001 1:17 am 
Yes, the new engine for the Nappy and ACW series has this too. It is much harder to approach an opponent as they pop away at you as you come on. I have had several columns disrupt and therefore become halved in a subsequent melee (Nappy only - ACW still doesnt allow Disrupted units to melee). Also horse guns can do the historical move, unlimber and fire BUT will get shot while they attempt to unlimber and so on. Very good game engine - will really make us rethink our tactics.

Maj Gen (Brev.) Bill Peters, AoA, CSA
Capt. Bill Peters, Morgan's Rifles, CCC
Archduke Wilhelm, Austrian CoA, NWC
Lt. Bill Peters, PzC Club


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PostPosted: Sun Jun 03, 2001 10:23 pm 
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Joined: Tue May 22, 2001 8:19 pm
Posts: 19
Location: USA
So I hear... but those games seem a long way off despite the shake up at TS. Frustrating for the gamers and developers alike. Not a good move on TS / Take Two's part. Makes them look more and more like spoiled children as time passes.

B Gen Bill Braddock, Commandant VMI


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PostPosted: Sat Jun 09, 2001 5:01 am 
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Joined: Wed May 23, 2001 7:44 pm
Posts: 8
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this is a good addition, but unfortunately the AI is very passive, most of the time you can do whatever you want under AI eyes without being shoot at. Human players can better control defensive phase.
maybe the solution would have been to use both systems at the same time :
a kind of 'opportunity fire' during the players phase, and ALSO the usual defensive phase. So you have advantages of both systems.


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PostPosted: Sat Jun 09, 2001 9:43 am 
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Joined: Tue May 22, 2001 6:38 pm
Posts: 1414
Location: Broken Arrow, OK, USA
Passive!?! You call getting shot at by the same unit 7 times as I move units up to it passive? You need to lay off the coffee. <img src=icon_smile_wink.gif border=0 align=middle>

<b>ACWGC </b>MajGen Ambushed - USA
<b>CCC </b> Sgt Amos - 1st US Dragoons, 1812
<b>FL </b> Cpt Amos (ret)
<b>NWC </b> Colonel Amos - 1er Dragoons, AdN


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PostPosted: Sat Jun 09, 2001 9:58 am 
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Joined: Wed May 23, 2001 6:41 am
Posts: 1917
7 times is nothing. In a new 1812 scenario by Terry Lubka a single Indian warrior unit fired at me 13 times in a single phase.

<font color=blue>Lt. Walter, 3/2/VIII AoS</font id=blue><br>SLt. Walter, Artillery, 2nd Prussian Brigade<br><font color=red>Reg. Walter, 4th Rgt. "King's Own"</font id=red><br><br><img src="http://home.datacomm.ch/dierk.walter/Fahnen3.jpg" border=0>


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PostPosted: Sun Jun 10, 2001 4:25 am 
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Joined: Wed May 23, 2001 7:44 pm
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ok
I found it :
2 options in the game options menu
better to select automated defensive !!<img src=icon_smile_big.gif border=0 align=middle>


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PostPosted: Sun Jun 10, 2001 10:56 am 
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Joined: Thu May 24, 2001 10:18 am
Posts: 13
Location: Canada
I prefer not using the auto defense fire option on without the manual defensive fire option on. I don't think the "machine gun" opportunity fire is very realistic. Why? because I'm a reenactor. You'd be amazed how fast a unit can cross ground to get to their oposition.

Terry Lubka
ACWC - Col. 1st Corps, 2nd Div. Tiger Rifles
NWC - Lt. Col. Allied Cav. Div. 5th Bgde, 7th Lt. Dragoon Hussars
CCC - Pvt. British Army, 1st Corps, 3rd Div. 1st Bgde. 83nd Rgt
PCC - Pvt. Canadian Army, 10th Inf. Bgde, Lincoln & Welland Rgt.

Edited by - Terry Lubka on 06/10/2001 16:59:38


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PostPosted: Sun Jun 10, 2001 4:15 pm 
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Joined: Wed May 23, 2001 7:44 pm
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hello
did any game designer ever asked a renactor or a soldier with field experience his advice ?


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PostPosted: Sun Jun 10, 2001 8:34 pm 
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Joined: Tue May 22, 2001 6:38 pm
Posts: 1414
Location: Broken Arrow, OK, USA
<BLOCKQUOTE id=quote><font size=2 face="Verdana, Arial, Helvetica" id=quote>quote:<hr height=1 noshade id=quote>
hello
did any game designer ever asked a renactor or a soldier with field experience his advice ?
<hr height=1 noshade id=quote></BLOCKQUOTE id=quote></font id=quote><font face="Verdana, Arial, Helvetica" size=2 id=quote>

<center><b><font color=red><font size=5>YES<img src=icon_smile.gif border=0 align=middle></font id=size5></font id=red></b></center>

<b>ACWGC </b>MajGen Ambushed - USA
<b>CCC </b> Sgt Amos - 1st US Dragoons, 1812
<b>FL </b> Cpt Amos (ret)
<b>NWC </b> Colonel Amos - 1er Dragoons, AdN


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