Colonial Campaign Club
http://www.wargame.ch/board/cc/

Agree to Rules with Opponents Prior to Starting a Game
http://www.wargame.ch/board/cc/viewtopic.php?f=6&t=9493
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Author:  SLudwig [ Thu Jul 11, 2013 5:09 pm ]
Post subject:  Agree to Rules with Opponents Prior to Starting a Game

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Agree to Rules with Opponents Prior to Starting a Game

The Club has seen a growth in activity lately. Some new people and some veterans coming around now. There is also the discussion about House Rules & Optional Rules taking place in the forum. (See: http://www.wargame.ch/board/cc/viewtopic.php?f=6&t=9466)

A reminder from the Club Staff - Please make sure you & your opponent agree to any House & in Game Optional Rules prior to the start of the game!

People have different gaming habits & styles, which is great. But please take that into account and work things out with your opponents. The Club Staff prefers not to have to step in and help out in case there is a disagreement later.

If folks were not aware of the rules and that is understandable, especially House Rules, since we are trying to rework them currently, then please try and find a solution with your opponent. If one cannot be found either disengage from the battle and register it as a Draw/agreed upon terms or ask the Club Staff for help.

We want everyone to have fun in their game and to get along with everyone in the Club. People will find that most members are rather flexible and willing to accommodate other members in the name of having fun!

As always the Club Staff is here for any concerns, questions or comments you all might have!

Author:  wsreed [ Mon Jul 17, 2017 8:27 am ]
Post subject:  Re: Agree to Rules with Opponents Prior to Starting a Game

Rout Limiting on/off
It seems that to get the large routs that happened in some battles that you would turn rout limiting off, but that induces the every other hex defense which does not seem true to the period, so I play rout limiting on

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