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D.S. Walter


2063 Posts

Posted - Nov 28 2003 :  22:14:28  Show Profile  Reply with Quote
... that makes me enjoy Jutland again and again any time I play it? We all know about the many many shortcomings of the game, and we hate the connection problems, the lag, the autodetach bug (oh yeah, I could go and kill someone when that happens, but whom? ), and all that stuff and still ... when I am right in the middle of a big battle with some good guys to give orders to, or to receive orders from, there just ain't nothing like it. It's so damned exciting. Wonder what it is? And normally I don't even like RT games.

Konteradmiral Graf von Walter
Chef Ostasiatische Station, Kaiserliche Marine
NCC Secretary of State
NCC Past President 2002-2005




Wilhelm Peters

USA
49 Posts

Posted - Nov 30 2003 :  20:35:23  Show Profile  Reply with Quote
After having played the game for some time (since it came out in fact) I would say that two things need to be added in:

1. More detailed ship hit locations. Rudders shot away and the like. Jammed gunnery. Etc.

2. Assignment of ships to squadrons should 'take' and not later see the same ships wandering off on their own. Still a mystery to me that has yet to be solved. Basically if the OB doesnt allow for you to end the 'mixed type' squadron you are hung out to dry. In many of my games the cruisers (22 knots max) are grouped with TBs (34 knots). The cruisers never seem to want to be reassigned and 'stick' thus you have to micromange your fleet too much.


OberLt z.S. Wilhelm Peters

U-5 Unterseeboot
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Jim Lynch

USA
738 Posts

Posted - Nov 29 2003 :  01:44:05  Show Profile  Send Jim Lynch an ICQ Message  Click to see Jim Lynch's MSN Messenger address  Reply with Quote
Jutland is one of the most intriguing and controversial battles of all time. Nearly 100 years later and new books are being released almost annually.

We all have an interest in the history and that is what makes this game work. We have studied the tactics and counter-tactics, we know intimate details about many of the personel involved, I mean outside of this club, these days, who really knows who Walter Cowan, Hugo von Pohl, or Reginald Tyrwitt was?

The game works because we have basically the same conditions that existed at the time of the actual battles, with the exception that we can't look through a pair of Zeiss binoculars at the enemy ships burning and we don't wake up in the hospital tomorrow morning. It works because we tend to take on the personalities of the actual commanders that were present. Sir Carl and I talked about this after Terschelling, I have read numerous posts about "I understand better how Jellicoe (or von Ingenohl) must have felt." In the planning for "Runs with Scissors" and "Extender" I remember asking myself "what would Tyrwitt do?"

For those few hours in 1916 the outcome of the war hung in the balance for some "cosmic" reason we seem to identify with that and overlook the deficiencies of the game engine. To a certain extent I think that this why we play Jutland more than Tsushima or G3. What we know about Daniel Callagahan and Norman Scott would barely fill a couple pages compared to what we know about John Jellicoe, David Beatty, Franz von Hipper, or Reinhard Scheer.

Hope I didn't get too deep for anyone.



Captain J. E. Lynch, DSC, RN
HMS Tiger,
1st Sea Lord
NCC Secretary of the Interior
God save the King!



Edited by - Jim Lynch on Nov 29 2003 02:03:35
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patrickcovich

USA
511 Posts

Posted - Nov 28 2003 :  23:37:36  Show Profile  Visit patrickcovich's Homepage  Click to see patrickcovich's MSN Messenger address  Send patrickcovich a Yahoo! Message  Reply with Quote
quote:
Originally posted by Carl Selbo

Agree, the game's idiosyncracies are incredibly annoying. Nevertheless, there's something about J-1 that's extraordinarily compelling. On the surface there's not much to it - steam up and open fire, watch all the nice German ships burn. But as we all quickly found out, there's a lot more to it than that.


Well I guess you never met up with the U-Boots yet , you would think other wise about burning ships .
But seriously, J1 teachs alot - if one takes time to look for the leason that is. I have played many a RT game - mainly air combat - but none come close to the uncertain out come as J1 does. It always allows the un expected to happen.


Korvettenkapitän Pat Covich
S.M.S. Vineta,Befehlenden Offizier
Schulkreuzerdivision
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Carl Selbo

USA
732 Posts

Posted - Nov 28 2003 :  23:12:55  Show Profile  Reply with Quote
Agree, the game's idiosyncracies are incredibly annoying. Nevertheless, there's something about J-1 that's extraordinarily compelling. On the surface there's not much to it - steam up and open fire, watch all the nice German ships burn. But as we all quickly found out, there's a lot more to it than that.

Then, add Sir James' campaign system and we arrive at The Battle of Terschelling. The suspense, the uncertainty, the teamwork, the discipline and skills - grand fun!

The best part is what we owe to Dierk and the other founders who put this club together so that people from all over the world could get together and play J-1. I suspect if we were all stuck battling the AI, most of us would have put the game on the shelf by now.


Commodore Sir Carl Selbo, KBE, CB, DSO
H.M.S. Orion ~ "sicut patribus, sit Deus nobis"
1st Sea Lord
Secretary of the Interior



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Christian Turcot

Canada
324 Posts

Posted - Nov 28 2003 :  22:57:56  Show Profile  Reply with Quote
Well said Sir, the graphics are dated, and due to lag times we have "Stealth Ships" however when your in the middle of it there is no other game like it....

Any word on the request for modifications to ships.dat from JT.



Commander Turcot, DSC
H.M.S. Boadicea
4th Destroyer Flotilla


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