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 Post subject: Opponent for Waterloo Campaign( closed )
PostPosted: Mon Apr 17, 2017 12:27 pm 
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Joined: Wed May 30, 2007 1:10 pm
Posts: 147
Location: USA
Bonjour Mis Amis,

I am looking for an experienced officer for large campaign scenario #'s 06 , 07 and 042 with reduced stacking of 1200 infantry and 400 cavalry. I have found I believe that reduced stacking gives a much more realistic and historically accurate battle . It allows for greater defense in depth and no more 1000 man heavy cavalry stacks acting like tank battalions running over anything.

Also I have changed movement allowances to be in line with the Eckmulh Campaign, infantry (22), cavalry (28) and artillery (24). This a much more flexible movement system. I will supply all necessary files which will not alter the overall game.

I would like to exchange 3+ turns per week. I will play either side and I am negotiable on optional rules. If interested please send courier to my HQ.

Respectfully, :frenchsalute:

_________________
General de Division Thomas Moore
1ere Brigade - Commandant
Division de Cavalerie
IVeme Corps
La Grande Armee


Last edited by Thomas Moore on Sat Apr 22, 2017 9:53 am, edited 2 times in total.

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 Post subject: Re: Opponent for Waterloo Campaign( Revised )
PostPosted: Thu Apr 20, 2017 8:12 pm 
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Joined: Wed May 23, 2001 10:18 am
Posts: 5027
Location:
Thomas - what charge multiplier are you using? Are cavalry worth 3x, 4x or 5x their value?

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General der Kavallerie Wilhelm Prinz Peters von Dennewitz
Husaren-Regiment Hessen-Kassel
Infanterie-Brigade Hessen-Kassel
Königlich-Preußisches Armee-Korps
Scenario Designer for Napoleonic Battles series - John Tiller Software
http://friendsofwargaming.com/support-bill-peters.html


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 Post subject: Re: Opponent for Waterloo Campaign( Revised )
PostPosted: Fri Apr 21, 2017 9:13 am 
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Joined: Wed May 30, 2007 1:10 pm
Posts: 147
Location: USA
Hello Bill,

I am using 3 for the multiplier and 3 for follow through. I also increased disruption to 3/4's movement so fighting retreats could be more easily conducted with out having to sacrifice so many units that become disordered.

Lastly, my main compliant is with the stacking limit for cavalry is way to high in the standard game. In an article from H & R boys 1.01 project. They clearly show that not much more than 300 cavalry in a 100 meter hex could be handled effectively.If you like I will be glad to send you a copy of the H & R article if you do not have it.

I would love to hear your views on the subject. Thanks

_________________
General de Division Thomas Moore
1ere Brigade - Commandant
Division de Cavalerie
IVeme Corps
La Grande Armee


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