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PostPosted: Sat Mar 08, 2014 11:04 pm 
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Joined: Fri Dec 06, 2013 10:55 am
Posts: 1662
Location: Bouches-de-l’Elbe
Gentlemen
I'm looking for an opponent playing the Allies in the scenario "002. Action at Löwenberg" of the "Campaign Leipzig" game.

I would like to stick to these rules:

Manual Defensive Fire OFF
Victory Points for Leader Casualties OFF
Rout Limiting OFF
Isolation Rules ON
Optional Fire Results OFF
Melee Terrain Modifiers ON
Column Pass Through Fire OFF
Target Density Modifier ON
No Retreat Overruns ON
Weak Zone-Of-Control OFF
Partial Retreats OFF
Line Movement Restriction ON
Flank Morale Modifier ON
Optional Melee Results OFF
Multiple Cavalry Melees OFF
Multiple Infantry Melees OFF
No Opportunity Fire Against Skirmishers ON
No Melee Eliminations OFF

These rules are to foster a more historical behavior(at least I hope they will).

_________________
Général Christian Hecht
Commandant en Chef de la Grande Armée
Comte et Chevalier de l'Empire

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Last edited by Christian Hecht on Mon Mar 24, 2014 8:08 pm, edited 2 times in total.

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PostPosted: Sun Mar 09, 2014 3:34 pm 
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Joined: Sun Apr 22, 2012 5:34 pm
Posts: 299
Salute Sir,

Good choice. Good scenario and beautiful grounds. If I can say, because live in the area, exactly in Bunzlau on the map. 18km to north from Lowenberg. Also options Retreats Partial and No Melee Eliminations are interchangeable. As one is ON the latter must be OFF. I think so. Good luck, Lieutenant. :wink:

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Général de Brigade Cezary Pluskwa,
17ème Régiment de Dragons,
1ère Brigade,
4ème Division de Dragons,
3ème Corps d'Armée,
La Grande Armée.


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PostPosted: Sun Mar 09, 2014 3:55 pm 
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Joined: Thu Apr 11, 2013 12:49 pm
Posts: 342
Location: Co Durham, England
Yes good luck III Corps are behind you.


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PostPosted: Mon Mar 10, 2014 1:12 pm 
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Joined: Fri Dec 06, 2013 10:55 am
Posts: 1662
Location: Bouches-de-l’Elbe
Thank you gentleman.
Regarding the optional rules, looks like I can turn both to OFF or ON.

I'm not sure I understand the "Partial Retreats" rule correctly, with that rule turned ON does it mean that when a melee is lost units can ignore the stacking limit of the hex they are retreating to?
What happens with this rules Off, do only those units retreat that fit into the hex or no units at all?

PS Found an opponent.

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Général Christian Hecht
Commandant en Chef de la Grande Armée
Comte et Chevalier de l'Empire

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