Napoleonic Wargame Club (NWC)
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Allied opponent for 002. Action at Löwenberg(Leipzig) CLOSED
https://wargame.ch/board/nwc/viewtopic.php?f=24&t=14028
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Author:  Christian Hecht [ Sat Mar 08, 2014 11:04 pm ]
Post subject:  Allied opponent for 002. Action at Löwenberg(Leipzig) CLOSED

Gentlemen
I'm looking for an opponent playing the Allies in the scenario "002. Action at Löwenberg" of the "Campaign Leipzig" game.

I would like to stick to these rules:

Manual Defensive Fire OFF
Victory Points for Leader Casualties OFF
Rout Limiting OFF
Isolation Rules ON
Optional Fire Results OFF
Melee Terrain Modifiers ON
Column Pass Through Fire OFF
Target Density Modifier ON
No Retreat Overruns ON
Weak Zone-Of-Control OFF
Partial Retreats OFF
Line Movement Restriction ON
Flank Morale Modifier ON
Optional Melee Results OFF
Multiple Cavalry Melees OFF
Multiple Infantry Melees OFF
No Opportunity Fire Against Skirmishers ON
No Melee Eliminations OFF

These rules are to foster a more historical behavior(at least I hope they will).

Author:  Cezary Pluskwa [ Sun Mar 09, 2014 3:34 pm ]
Post subject:  Re: Allied opponent for 002. Action at Löwenberg(Leipzig)

Salute Sir,

Good choice. Good scenario and beautiful grounds. If I can say, because live in the area, exactly in Bunzlau on the map. 18km to north from Lowenberg. Also options Retreats Partial and No Melee Eliminations are interchangeable. As one is ON the latter must be OFF. I think so. Good luck, Lieutenant. :wink:

Author:  Mark Hornsby [ Sun Mar 09, 2014 3:55 pm ]
Post subject:  Re: Allied opponent for 002. Action at Löwenberg(Leipzig)

Yes good luck III Corps are behind you.

Author:  Christian Hecht [ Mon Mar 10, 2014 1:12 pm ]
Post subject:  Re: Allied opponent for 002. Action at Löwenberg(Leipzig)

Thank you gentleman.
Regarding the optional rules, looks like I can turn both to OFF or ON.

I'm not sure I understand the "Partial Retreats" rule correctly, with that rule turned ON does it mean that when a melee is lost units can ignore the stacking limit of the hex they are retreating to?
What happens with this rules Off, do only those units retreat that fit into the hex or no units at all?

PS Found an opponent.

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