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 Post subject: Suvorov in Italy in 1799 (JTS Marengo) (Closed)
PostPosted: Tue Nov 13, 2018 1:44 pm 

Joined: Sun Apr 22, 2012 5:34 pm
Posts: 258

Hi Guys,

I'm looking for any Allied officer for the campaign. One rule, if the CinC like MacDonald, Moreau, Joubert and Suvorov will be KIA or POW during the battle, the game will be over. :frenchcharge:


Général de Brigade Cezary Pluskwa,
3ème Compagnie du 2ème Régiment d'Artillerie à Cheval,
2éme Brigade,
4ème Division de Dragons,
3éme Corps d'Armée,
La Grande Armée.

Last edited by Cezary Pluskwa on Tue Nov 13, 2018 3:03 pm, edited 1 time in total.

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 Post subject: Re: Suvorov in Italy in 1799 (JTS Marengo)
PostPosted: Tue Nov 13, 2018 1:50 pm 

Joined: Wed May 23, 2001 10:18 am
Posts: 5580
I am up for a campaign game. Send me a courier and we can discuss terms :)

I am easy on house rules. Mine are:

1. Skirmishers must remain 5 hexes from a formed unit of their parent brigade.

2. No hiding behind supply wagons in the front lines or even with gun lines from flanking fire.

3. No using Colonel Anonymous as a scout.

4. Unless units are Isolated, the board edge is not a limit. Units may exit from the board edge rather than be captured. Their loss of use is enough of a loss as it is without having to fight along the board edge which after all does not have an invisible wall blocking units from leaving the battlefield.

I also prefer to not allow squaring unless a legitimate charge threat is nearby. That would be within 10 hexes. Too many of us use squares like fortresses to put guns in.

Would love to play this campaign as it also will help me see if there are any issues I missed during the time we were working on Campaign Marengo. :)

General der Kavallerie Wilhelm Prinz Peters von Dennewitz
Husaren-Regiment Hessen-Kassel
Infanterie-Brigade Hessen-Kassel
Königlich-Preußisches Armee-Korps
Scenario Designer for Napoleonic Battles series - John Tiller Software

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