Napoleonic Wargame Club (NWC)
https://wargame.ch/board/nwc/

Embedded Melee
https://wargame.ch/board/nwc/viewtopic.php?f=24&t=16179
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Author:  Jonathan Thayer [ Sun Jul 28, 2019 1:47 pm ]
Post subject:  Embedded Melee

I am looking for someone who wants to play any game and is willing to play with embedded melee.

Author:  Giovanni Colombo [ Wed Aug 07, 2019 8:46 am ]
Post subject:  Re: Embedded Melee

It's quite difficult to handle this type of rule in Nap.games,due to cav.chrge.I already played but it's more simple to use no multiple infantry melee included in option rules.

Author:  Prince Repnin [ Wed Aug 07, 2019 12:51 pm ]
Post subject:  Re: Embedded Melee

I'm looking for a French opponent to play 1806 Eylau Campaign. :sly:
And the Embedded Melee feature is not a problem for me.
My lord, contact me on vladimir1812@gmail.com

Votre serviteur,

Author:  Jonathan Thayer [ Tue Aug 13, 2019 5:41 am ]
Post subject:  Re: Embedded Melee

I have wanted to play Eylau. I have to download it tonight.

Author:  Prince Repnin [ Tue Aug 13, 2019 9:54 am ]
Post subject:  Re: Embedded Melee

So, I'm expecting your contact, monsieur le marechal. :sly:
But I have to notify you: I always play with House Rules

Votre serviteur,

Author:  Jonathan Thayer [ Tue Aug 13, 2019 3:37 pm ]
Post subject:  Re: Embedded Melee

What are the house rules?

Author:  Prince Repnin [ Wed Aug 14, 2019 8:12 am ]
Post subject:  Re: Embedded Melee

I have a large set of special rules but we could use its minimal variant for beginning:

1) No unit stacks on the road march. Exception: Art.battery/Train + Inf.Co./Cav.Sqn. as escort;
2) Cavalry Regiment may move along ways by Squadrons only, and by divisions (2-3 Sqns) elsewhere;
3) no more than 1,300 infantrymen or 250 horsemen in one open space hex (this is the physical limits for a hex space of 100mX100m) ;
4) no Infantry units in Line order in Village/Town hexes;
5) Infantry may attack with fire on ANY Cavalry from the maximal range only, if the cavalry unit persist and do not leave their position then Infantry may attack from the minimal range, the exceptions: skirmishers in orchards, woods and towns, and surprise encounters; (we ought to give Cav. the chance: using its mobility and speed, they could brake contact with the enemy's Inf. and leave its fire zone - just as it could happen in reality)
6) disordered unit may attack/advance with presence of a leader only (Disordered unit is just a mob, and they have not the common will for advancing) .

Or even rather to use just the common sense and my 'golden rule': not to do things that could not happen physically in the realities of the Napoleonic wars' battlefield.

Author:  Jonathan Thayer [ Wed Aug 14, 2019 12:21 pm ]
Post subject:  Re: Embedded Melee

All of these I like. I wasn't able to download the game last night due to something unexpected. Will do so later this afternoon.

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