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Skirmisher Flop problems https://wargame.ch/board/nwc/viewtopic.php?f=5&t=6455 |
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Author: | Mike Cox [ Sat Apr 09, 2005 2:27 pm ] |
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"> but also because they have no business getting in the way when the "cold steel" is in play. <hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> I agree completely - in open terrain. However, it is in the skirmisher's home turf of covered terrain where it becomes bothersome. <b>Général de Division Michael Cox</b> <font size="4"><i>Principe <font size="1">della </font id="size1">Toscana</i></font id="size4"> Comte de Moselle <i><font size="4">Armée du Rhin</font id="size4"> <font size="2">2e battallion, 1er Regiment de Chasseurs a Pied, Inf. de l'V. Gde.</i></font id="size2"> <font size="1"><u>In Regards to Skirmisher Flop by Melee Losers:</u> <ul><li>Make it an optional rather than fixed rule (at the very least). </li> <li>Skirmisher stack size relative to retreating formed unit should be a factor (whether in clear or covered terrain). </li> <li>For skirmishers, (not leaders or wagons) covered terrain (swamp, building, city, town, forest, marsh, and perhaps orchard) should negate the overrun result.</li></font id="size1"> </ul> |
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