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 Post subject: Re: House Rules
PostPosted: Wed Oct 12, 2016 3:26 pm 
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Joined: Fri Dec 06, 2013 10:55 am
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Location: Bouches-de-l’Elbe
I have updated the initial post and have added some suggestions for house rules that I think still need more feedback to assure that they are justified and work the way they should.

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Chef de Bataillon Christian Hecht, Corps Commander
La Grande Armée - 3éme Corps d'Armée
"Vive la révolution, vive la france and vive L’Empereur!"


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 Post subject: Re: House Rules
PostPosted: Thu Aug 30, 2018 9:40 am 
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Joined: Fri Jun 08, 2001 1:45 pm
Posts: 173
Location: USA
I would like to hear ideas that would lead to these battles being more "fire combat" oriented. I an in my fourth battle against an opponent who completely shuns fire combat except for artillery. He never goes in line formation and has basically just battered me with constant melee attacks. I have often deployed in line but my fire power just will not stop these attacks. I have always envisioned these games to have forces trading musket fire until one side is worn down enough to then initiate melees. I'm looking for thoughts on these comments.

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Marechal Jonathan Thayer
Regiment de Dragons de l'Imperatice
Cavalerie de la Vieille Garde
La Vieille Garde
La Garde Imperiale
La Grande Armée

thayer2544@gmail.com


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 Post subject: Re: House Rules
PostPosted: Thu Aug 30, 2018 12:07 pm 
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Location: Bouches-de-l’Elbe
That's no job for a house rule.
The optional rule "Manual Defensive Fire" is the key, without it fire is random and only done at 50%.

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Chef de Bataillon Christian Hecht, Corps Commander
La Grande Armée - 3éme Corps d'Armée
"Vive la révolution, vive la france and vive L’Empereur!"


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 Post subject: Re: House Rules
PostPosted: Sat Sep 01, 2018 6:31 am 
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Joined: Mon Aug 27, 2018 8:22 pm
Posts: 179
Jon; I'm new to NB multiplay but, constantly assaulting with columns should be more wasting to the attacker than the defender. I like a good orderly division sized musket battle line myself but, the game requires advancement of the attacker and so, many players will rush the guns. A competent defender (I assume) should be able to massacre them in the chaos though.

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Lieutenant Geoff McCarty
45ème Régiment d’Infanterie de Ligne,
2éme Brigade,
2ème Division,
1er Corps d'Armée,
La Grande Armée


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 Post subject: Re: House Rules
PostPosted: Sun Sep 16, 2018 10:00 am 
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Joined: Mon Aug 27, 2018 8:22 pm
Posts: 179
How about instead of embedded melee at the end of a turn; a rule enforcing charges and melee only at the beginning of a turn. Therefore cavalry would have to prepare their charges. Infantry would need to start their turn adjacent to the enemy. Regular movement and firing orders could be processed afterwards. One 'problem' being the potential melee defender would have a turn to withdraw and could delay an advance much more effectively. Would definitely enforce linear combat to a greater extent than I've seen in any of my PBEMs. My games begin with the best of intentions towards historical conflict but, end with a bunch of scattered units zig zagging in columns.

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Lieutenant Geoff McCarty
45ème Régiment d’Infanterie de Ligne,
2éme Brigade,
2ème Division,
1er Corps d'Armée,
La Grande Armée


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